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Optimization and optimizers...
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<blockquote data-quote="Thomas Shey" data-source="post: 9695908" data-attributes="member: 7026617"><p>As I noted earlier, there's matters of degree here; its entirely possible to think you don't care someone has a bit more oomph, but not expect them to be essentially turning themselves into the Main Character and you into a spear-carrier. Often people who are not naturally inclined toward optimization aren't exactly oriented toward the system analysis required to realize the implications if someone else is; they'll find it out--the hard way--in play.</p><p></p><p>Of course the proper answer is to design your game system in character generation and advancement so the difference between an average build and someone really working the screws isn't <em>that large</em>. Some have said that's true of D&D 5e (as noted, I'm not qualified to say); my experience says that's usually true with PF2e. It was absolutely not true, with, say D&D 3e and sometimes is not true in many build systems unless there's a secondary capping mechanism and some flags on some indirect power-buttons.</p><p></p><p>This can't help if someone has a perverse desire to deliberately low-ball a character in their avowed functional area, of course, but that's a self-inflicted wound if they don't like it (though the rest of the group may be less than amused if they assumed the player would actually hold up their own end).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9695908, member: 7026617"] As I noted earlier, there's matters of degree here; its entirely possible to think you don't care someone has a bit more oomph, but not expect them to be essentially turning themselves into the Main Character and you into a spear-carrier. Often people who are not naturally inclined toward optimization aren't exactly oriented toward the system analysis required to realize the implications if someone else is; they'll find it out--the hard way--in play. Of course the proper answer is to design your game system in character generation and advancement so the difference between an average build and someone really working the screws isn't [I]that large[/I]. Some have said that's true of D&D 5e (as noted, I'm not qualified to say); my experience says that's usually true with PF2e. It was absolutely not true, with, say D&D 3e and sometimes is not true in many build systems unless there's a secondary capping mechanism and some flags on some indirect power-buttons. This can't help if someone has a perverse desire to deliberately low-ball a character in their avowed functional area, of course, but that's a self-inflicted wound if they don't like it (though the rest of the group may be less than amused if they assumed the player would actually hold up their own end). [/QUOTE]
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