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<blockquote data-quote="Ruin Explorer" data-source="post: 9696337" data-attributes="member: 18"><p>I'm intrigued by this.</p><p></p><p>What positive motivations could you even conceive for someone actively trying to "win" D&D, at the cost of the fun of both other players, and themselves (because we've already established they're not even having fun in any conventional sense as part of the premise)?</p><p></p><p>Unless you can answer that, you're just doing the reverse of making someone up to be mad at - which is to say, defending objectively bad behaviour on the basis that there<em> might</em> be some explanation that even you can't come up with.</p><p></p><p>What are you going with? Like TTRPGs are inherently bourgeois and ruining TTRPG sessions is class struggle or something? That's about as positive a motivation as I can come up with lol.</p><p></p><p>It's got nothing to do with "sharing preferences", has it? The only "preference" relevant to this specific point is:</p><p></p><p>"Do you prefer to actively ruin the fun of others (and yourself) in order to "win" at RPGs?" with a binary yes/no answer lol.</p><p></p><p>If you're not talking about TTRPGs and not talking about people trying to "win" at all costs, then you're just getting mad at something no-one even said, least of all me.</p><p></p><p>EDIT - The best I can say is that people doing this - playing when they're not even having fun, trying to "win" the game in the sense of completely dominating it and ruining it for others are usually acting out from emotional issues not related to the game. The one player in my main group who went through a "munchkin" phase was dealing with a ton of stuff with his family (which he minimized at that age), and was essentially "acting out" in game, where he had more power. That doesn't mean his behaviour wasn't childish or immature - on the contrary it was. Like, when I was a young teen or maybe 12 I once punched my poor brother in the face, quite intentionally, but the real reason I did it was because I was mad about stuff nothing to do with him (he was just being mildly annoying). There were reasons, but it was still childish, immature, and destructive, and I felt very guilty for it as an adult (or indeed by about 15). So I'm struggling to come up with any possible reasons which don't eventually come back "dealing with some stuff" and "acting out" due to "emotional immaturity". And that's kind of the best case. The worst case is more like being a genuinely nasty person who enjoys seeing others suffer and games ruined.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9696337, member: 18"] I'm intrigued by this. What positive motivations could you even conceive for someone actively trying to "win" D&D, at the cost of the fun of both other players, and themselves (because we've already established they're not even having fun in any conventional sense as part of the premise)? Unless you can answer that, you're just doing the reverse of making someone up to be mad at - which is to say, defending objectively bad behaviour on the basis that there[I] might[/I] be some explanation that even you can't come up with. What are you going with? Like TTRPGs are inherently bourgeois and ruining TTRPG sessions is class struggle or something? That's about as positive a motivation as I can come up with lol. It's got nothing to do with "sharing preferences", has it? The only "preference" relevant to this specific point is: "Do you prefer to actively ruin the fun of others (and yourself) in order to "win" at RPGs?" with a binary yes/no answer lol. If you're not talking about TTRPGs and not talking about people trying to "win" at all costs, then you're just getting mad at something no-one even said, least of all me. EDIT - The best I can say is that people doing this - playing when they're not even having fun, trying to "win" the game in the sense of completely dominating it and ruining it for others are usually acting out from emotional issues not related to the game. The one player in my main group who went through a "munchkin" phase was dealing with a ton of stuff with his family (which he minimized at that age), and was essentially "acting out" in game, where he had more power. That doesn't mean his behaviour wasn't childish or immature - on the contrary it was. Like, when I was a young teen or maybe 12 I once punched my poor brother in the face, quite intentionally, but the real reason I did it was because I was mad about stuff nothing to do with him (he was just being mildly annoying). There were reasons, but it was still childish, immature, and destructive, and I felt very guilty for it as an adult (or indeed by about 15). So I'm struggling to come up with any possible reasons which don't eventually come back "dealing with some stuff" and "acting out" due to "emotional immaturity". And that's kind of the best case. The worst case is more like being a genuinely nasty person who enjoys seeing others suffer and games ruined. [/QUOTE]
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