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General Tabletop Discussion
*Dungeons & Dragons
Optimization and the +1 Weapon Principle
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<blockquote data-quote="Stalker0" data-source="post: 8053678" data-attributes="member: 5889"><p>I do think NOVA is an important consideration that reminds us these are humans playing a game not a mathematical simulator.</p><p></p><p>For example taking a super smiting paladin vs a fighter that focuses on lots of small attacks. Now DPR wise, lets say the fighter is a little ahead. Long rests of course are important considerations to take into account.</p><p></p><p>But at the table, if the players ever see a 200 damage round from a double crit with double smite with XYZ boosters... their jaws will hit the floor, and they will talk about that for years to come. No one will ever question if a paladin is super strong at that table, even if you show them 100 analysis proving the Fighter's DPR is generally better.</p><p></p><p>Dnd is about cinematic moments, always has and always will be as long as its human players in a human run game. Nova damage is one way to have a cinematic moment...and so it is absolutely a tool in the arsenal of a class to feel "cool and special".... which is my actual balance metric I measure classes by.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8053678, member: 5889"] I do think NOVA is an important consideration that reminds us these are humans playing a game not a mathematical simulator. For example taking a super smiting paladin vs a fighter that focuses on lots of small attacks. Now DPR wise, lets say the fighter is a little ahead. Long rests of course are important considerations to take into account. But at the table, if the players ever see a 200 damage round from a double crit with double smite with XYZ boosters... their jaws will hit the floor, and they will talk about that for years to come. No one will ever question if a paladin is super strong at that table, even if you show them 100 analysis proving the Fighter's DPR is generally better. Dnd is about cinematic moments, always has and always will be as long as its human players in a human run game. Nova damage is one way to have a cinematic moment...and so it is absolutely a tool in the arsenal of a class to feel "cool and special".... which is my actual balance metric I measure classes by. [/QUOTE]
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