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General Tabletop Discussion
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Optimization and the +1 Weapon Principle
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<blockquote data-quote="Mistwell" data-source="post: 8053759" data-attributes="member: 2525"><p>What's your objection?</p><p></p><p>Example:</p><p></p><p>Forge of Fury, Room 33, Roper's Lair.</p><p>Encounter: 1 Roper</p><p></p><p>Let's say we are able to obtain data from Roll20 or Fantasy Grounds or DnDBeyond (after they get there tabletop portion going) on 5000 different parties each composed of 5 PCs in this same adventure.</p><p>The dataset include party composition by race, class, subclass, damage dealt to foe, damage dealt to PCs, rounds between rolling for Initiative and falling out of Initiative, etc..</p><p></p><p>With enough data, we might not know if a monk used stun in the combat, but we can tell how quickly the combat ends with a monk, and without a monk. Or for any other class and subclass. </p><p></p><p>And we can do that for hundreds of different fixed encounters from the published advetures.</p><p></p><p>We can make a sort of D&D version of the sports <a href="https://en.wikipedia.org/wiki/Plus%E2%80%93minus" target="_blank">Plus/Minus stat</a>. It won't be perfect of course, and no stat is perfect. But it might prove useful.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8053759, member: 2525"] What's your objection? Example: Forge of Fury, Room 33, Roper's Lair. Encounter: 1 Roper Let's say we are able to obtain data from Roll20 or Fantasy Grounds or DnDBeyond (after they get there tabletop portion going) on 5000 different parties each composed of 5 PCs in this same adventure. The dataset include party composition by race, class, subclass, damage dealt to foe, damage dealt to PCs, rounds between rolling for Initiative and falling out of Initiative, etc.. With enough data, we might not know if a monk used stun in the combat, but we can tell how quickly the combat ends with a monk, and without a monk. Or for any other class and subclass. And we can do that for hundreds of different fixed encounters from the published advetures. We can make a sort of D&D version of the sports [URL='https://en.wikipedia.org/wiki/Plus%E2%80%93minus']Plus/Minus stat[/URL]. It won't be perfect of course, and no stat is perfect. But it might prove useful. [/QUOTE]
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