Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Optimization and the +1 Weapon Principle
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8054119" data-attributes="member: 2629"><p>Let me explain: When people provide examples, they're often ILLUSTRATIVE of a point. They're not intended to be simulations. </p><p></p><p>They were meant to convey an understanding (which you indicated was successful in the first two words of your statement), not to say that you'll encounter that exact situation. However, the same phenomena happens between rogues (one big sneak attack) and monks (3 or 4 attacks, but smaller damage per attack), and in countless other areas. </p><p></p><p>DPR, in general, is horribly oversimplified in isolation, but people cling to it because it allows them to exercise their junior high math skills and sound oh so smurt (Look! numbers and percentages! And the numbers and percentages both have decimal points in them! I even put 3 or 4 numbers to the right of the decimal!). Don't get me wrong - as an academic exercise, it can be fun to figure out - little puzzles can be neat - but it has no place at the game table, and doesn't really address the efficacy of the different classes correctly. It does, however, result in people making silly arguments about things being too OP, or things being 'horrible', because the DPR doesn't match up to the DPR of another build - despite the balancing factors that are not directly tied to DPR. </p><p></p><p>There are enough variables in the equation that the only reasonable calculation of whether a class is good or not is: Play it for a few months. If fun, it is good. If not, then it was not a good fit for you, but might still be good for others.</p><p></p><p>Using that measuring stick, I've played barbarians, bards, clerics, druids, fighters, monks, paladins, rangers, rogues, sorcerers, warlocks and wizards in 5E. I've played them in multi-classes and pure builds. I've played them at high levels, and low levels. I've played most of them in campaigns, all of them in multi-session adventures, and all of them in one shots. I've sampled the artificer, too, and although I have few fears about it, I have not played enough of it to include in my comments. However, for all these other classes, while there are few subclasses that are less fun for me, and a few subclasses with mechanics that do not work as I think they were intended, EVERY class (and every race for that matter) passes the mark of being FUN and EFFICIENT. Further, I've built PCs that the DM considered to be either overpowered, or just more efficient than most PCs, in EVERY class. Some were damage machines, some took all of the DMs toys away from them, some made the party near invincible, others controlled the social and exploration pillars to the extent they made it hard for the DM to entertain us without us breezing through the challenges.</p><p></p><p>You can calculate DPR all you want - but you need to recognize it is not significant evidence of a class being good, bad, broken, underpowered or anything else. It is one tiny element to consider, but only 3.06748 to 5.23642% (see how SMURT I am) of the total equation and can downright LIE TO YOU about how effective a PC is if given too much weight - which it almost always is by the people that raise it.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8054119, member: 2629"] Let me explain: When people provide examples, they're often ILLUSTRATIVE of a point. They're not intended to be simulations. They were meant to convey an understanding (which you indicated was successful in the first two words of your statement), not to say that you'll encounter that exact situation. However, the same phenomena happens between rogues (one big sneak attack) and monks (3 or 4 attacks, but smaller damage per attack), and in countless other areas. DPR, in general, is horribly oversimplified in isolation, but people cling to it because it allows them to exercise their junior high math skills and sound oh so smurt (Look! numbers and percentages! And the numbers and percentages both have decimal points in them! I even put 3 or 4 numbers to the right of the decimal!). Don't get me wrong - as an academic exercise, it can be fun to figure out - little puzzles can be neat - but it has no place at the game table, and doesn't really address the efficacy of the different classes correctly. It does, however, result in people making silly arguments about things being too OP, or things being 'horrible', because the DPR doesn't match up to the DPR of another build - despite the balancing factors that are not directly tied to DPR. There are enough variables in the equation that the only reasonable calculation of whether a class is good or not is: Play it for a few months. If fun, it is good. If not, then it was not a good fit for you, but might still be good for others. Using that measuring stick, I've played barbarians, bards, clerics, druids, fighters, monks, paladins, rangers, rogues, sorcerers, warlocks and wizards in 5E. I've played them in multi-classes and pure builds. I've played them at high levels, and low levels. I've played most of them in campaigns, all of them in multi-session adventures, and all of them in one shots. I've sampled the artificer, too, and although I have few fears about it, I have not played enough of it to include in my comments. However, for all these other classes, while there are few subclasses that are less fun for me, and a few subclasses with mechanics that do not work as I think they were intended, EVERY class (and every race for that matter) passes the mark of being FUN and EFFICIENT. Further, I've built PCs that the DM considered to be either overpowered, or just more efficient than most PCs, in EVERY class. Some were damage machines, some took all of the DMs toys away from them, some made the party near invincible, others controlled the social and exploration pillars to the extent they made it hard for the DM to entertain us without us breezing through the challenges. You can calculate DPR all you want - but you need to recognize it is not significant evidence of a class being good, bad, broken, underpowered or anything else. It is one tiny element to consider, but only 3.06748 to 5.23642% (see how SMURT I am) of the total equation and can downright LIE TO YOU about how effective a PC is if given too much weight - which it almost always is by the people that raise it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Optimization and the +1 Weapon Principle
Top