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<blockquote data-quote="Thresher" data-source="post: 1315865" data-attributes="member: 9983"><p>The rules and the editions are there to move merchandise, however it is completely your choice to use whatever is between the covers. Take what you want and leave the rest or houserule.</p><p></p><p>1: Anybody that needs to justify some combination of a half dozen PC classes and PRC's as being a theme, regardless of what organic paths they could have taken to suit the theme of the campaign due to the events that happen in the game.</p><p>Is bullsh**ing plain and simple, unless there are some extreamly extenuating circumstances or theyre playing a 1 on 1 with the GM.</p><p>That said, there is nothing wrong with having an effective character or a powerful character, after all we're playing hero's, not office jobs and its nice to be able to kick the junk out of people you wouldnt normally be able to do. The problem starts when they go ahead of their expected CR and everyone else in the <strong>group</strong>, as it is a group game and some consideration for everyone else is at the very least common courtesy.</p><p></p><p>2: Yeah, its an odd sort of video-game mentality where people much get the power-up and win the game. Way I figure it, Ive been playing computer games since about 1985 and playing RPG's since 1990 so Ive got a bit of a handle on how achieve results in either game and find it 'interesting' to see the mentality switch between the 2 genres.</p><p>What I must stress though is that by being a GM you must have the respect of those youre running for otherwise they revert back to schoolyard bullies who pick on someone to get a result/rise out of them.</p><p>Do not be afraid to say "Not in this game, maybe the next one."</p><p>Also, dont be afraid to say yes once in awhile and then drop them in the crap later and watch them sink if they think theyre so damn hardcore.</p><p>In short, get some guts and tell people to pissoff once in awhile.</p><p></p><p>3: Burnout happens in every system, but I share your opinion that the current DnD game loves its PC's more then the GM. Well, their survivability is a welcome relief compared to older systems but I think running encounters is usually a case of planning ahead.</p><p>All too often people replace brute force for something tactical and challenging that works much better, and as a GM you are afforded the luxury of being able to call in for 'reinforcements' at any time you choose.</p><p>Think of it as a bowl of cereal with too much milk.</p><p>If theyre lapping it up, chuck something else in the bowl to give them to chew on.</p><p></p><p>My happy place is one of being a bloody fisted tyrant who lies, cheats and has the fear and loathing of anyone at the table. Why, because youre non-political, your are the characters life, sometimes shi**y things happen in life and as a GM, its your job to make them happen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Thresher, post: 1315865, member: 9983"] The rules and the editions are there to move merchandise, however it is completely your choice to use whatever is between the covers. Take what you want and leave the rest or houserule. 1: Anybody that needs to justify some combination of a half dozen PC classes and PRC's as being a theme, regardless of what organic paths they could have taken to suit the theme of the campaign due to the events that happen in the game. Is bullsh**ing plain and simple, unless there are some extreamly extenuating circumstances or theyre playing a 1 on 1 with the GM. That said, there is nothing wrong with having an effective character or a powerful character, after all we're playing hero's, not office jobs and its nice to be able to kick the junk out of people you wouldnt normally be able to do. The problem starts when they go ahead of their expected CR and everyone else in the [b]group[/b], as it is a group game and some consideration for everyone else is at the very least common courtesy. 2: Yeah, its an odd sort of video-game mentality where people much get the power-up and win the game. Way I figure it, Ive been playing computer games since about 1985 and playing RPG's since 1990 so Ive got a bit of a handle on how achieve results in either game and find it 'interesting' to see the mentality switch between the 2 genres. What I must stress though is that by being a GM you must have the respect of those youre running for otherwise they revert back to schoolyard bullies who pick on someone to get a result/rise out of them. Do not be afraid to say "Not in this game, maybe the next one." Also, dont be afraid to say yes once in awhile and then drop them in the crap later and watch them sink if they think theyre so damn hardcore. In short, get some guts and tell people to pissoff once in awhile. 3: Burnout happens in every system, but I share your opinion that the current DnD game loves its PC's more then the GM. Well, their survivability is a welcome relief compared to older systems but I think running encounters is usually a case of planning ahead. All too often people replace brute force for something tactical and challenging that works much better, and as a GM you are afforded the luxury of being able to call in for 'reinforcements' at any time you choose. Think of it as a bowl of cereal with too much milk. If theyre lapping it up, chuck something else in the bowl to give them to chew on. My happy place is one of being a bloody fisted tyrant who lies, cheats and has the fear and loathing of anyone at the table. Why, because youre non-political, your are the characters life, sometimes shi**y things happen in life and as a GM, its your job to make them happen. :D [/QUOTE]
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