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Character Builds & Optimization
Optimization Challenge! - 12th level ranger, various weapons
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<blockquote data-quote="Mercurius" data-source="post: 5575861" data-attributes="member: 59082"><p>Thanks, jbear, you've given me some new ideas but more options isn't always a good thing! </p><p></p><p>One of the biggest questions for me right is whether to go with two bastard swords or one fullblade (fluff-wise, I'm not into rapiers). I like the crit potential of the fullblade but I would lose the benefit of Twin Strike. We are using a house rule that allows us to combine magic item powers; I just got a 15th level item of my choice and I combined Melegaunt's Darkblade and a Vicious Weapon into a re-fluffed "Valsharan Moonblade" (13th level) - crits on 19-20, plus 3d12; add in another 2d12 for fullblade crit and you've got a weapon that does an extra 5d12 10% of the time. Or I could go the bastard sword route and add Paired to make it 15th level (powers cost the level above the base, in this case n+2).</p><p></p><p>Now if I multiclassed into Avenger then using a fullblade would be even better.</p><p></p><p>My powers are geared heavily towards ranged attacks; I have yet to feel the need to engage in melee, so if anything I'm looking for ways to strengthen melee capacity without hurting ranged too much. I figure the best way to do this would be through maximizing Twin Strike for melee. A common tactic might be for my character to use up most of his encounters and dailies on ranged, then jump into melee with Twin Strike to (hopefully) finish off the encounter. My best daily--Attacks on the Run--is thankfully usable for either melee or ranged.</p><p></p><p>I thought about taking Lethal Hunter, but decided against it. To free up feat slots, if I take Two-Weapon Style then I might drop Quick Draw and Hobbling Strike, and maybe one of the Weapon Focuses, then add Called Shot, Prime Punisher, and maybe something else (or keep Focus)....maybe multiclass into Avenger or Assassin.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5575861, member: 59082"] Thanks, jbear, you've given me some new ideas but more options isn't always a good thing! One of the biggest questions for me right is whether to go with two bastard swords or one fullblade (fluff-wise, I'm not into rapiers). I like the crit potential of the fullblade but I would lose the benefit of Twin Strike. We are using a house rule that allows us to combine magic item powers; I just got a 15th level item of my choice and I combined Melegaunt's Darkblade and a Vicious Weapon into a re-fluffed "Valsharan Moonblade" (13th level) - crits on 19-20, plus 3d12; add in another 2d12 for fullblade crit and you've got a weapon that does an extra 5d12 10% of the time. Or I could go the bastard sword route and add Paired to make it 15th level (powers cost the level above the base, in this case n+2). Now if I multiclassed into Avenger then using a fullblade would be even better. My powers are geared heavily towards ranged attacks; I have yet to feel the need to engage in melee, so if anything I'm looking for ways to strengthen melee capacity without hurting ranged too much. I figure the best way to do this would be through maximizing Twin Strike for melee. A common tactic might be for my character to use up most of his encounters and dailies on ranged, then jump into melee with Twin Strike to (hopefully) finish off the encounter. My best daily--Attacks on the Run--is thankfully usable for either melee or ranged. I thought about taking Lethal Hunter, but decided against it. To free up feat slots, if I take Two-Weapon Style then I might drop Quick Draw and Hobbling Strike, and maybe one of the Weapon Focuses, then add Called Shot, Prime Punisher, and maybe something else (or keep Focus)....maybe multiclass into Avenger or Assassin. [/QUOTE]
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Optimization Challenge! - 12th level ranger, various weapons
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