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Optimization Challenge! - 12th level ranger, various weapons
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<blockquote data-quote="jbear" data-source="post: 5576148" data-attributes="member: 75065"><p>Okay, I think in that case I'd go with the Fullblade. It is way less feat heavy. It fits better with your goal 70/30 ranged/melee. To make Twin Strike formidable it really does require some heavy investment feat wise.</p><p></p><p>My tactic would be to remain at range, and when you are swarmed get out asap. Sharpshooters really don't need to go melee at all. But I'm sensing this is something you want to do occaisionally for fun, so for the 2 rounds of the fight you do this for rolling attacks twice is nice even if they aren't double attacks from Twin Strike, with your high crit vicious fullblade. When it works it will be awesome. There is a feat that allows you to gain the benefits from oath of emnity on your RBAs (do you have a leader that can dish these to you to make this worth it?), keeping in mind a Sharpshooter CAN make a RBA as an OAtk. Anyway, Manticore's Fury will make going from Melee to Ranged far more worthwhile, especially if you can get in an OA from Fading Strike, shift away and then switch to your bow on your turn.</p><p></p><p>Here's a look at a build:</p><p></p><p>level 12</p><p>Human, Ranger: <span style="color: Orange">Reasons for human vs Elf talked about in edit to former post</span></p><p>Fighting Style: Hunter Fighting Style;<span style="color: Orange"> If we decide on Fullblade this is obviously now a no brainer</span></p><p>Human Power Selection: Heroic Effort: <span style="color: Orange">I don't think a ranger needs 3 at wills. Nimble Strike and Sure Strike have good feat support ... but free feat slots is precisely what you don't have.</span></p><p></p><p>FINAL ABILITY SCORES</p><p>Str 20, Con 15, Dex 23, Int 12, Wis 16, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 17, Con 14, Dex 18, Int 11, Wis 15, Cha 11.</p><p></p><p></p><p>AC: 28 Fort: 27 Reflex: 27 Will: 26</p><p>HP: 82 Surges: 8 Surge Value: 20</p><p></p><p>TRAINED SKILLS</p><p>Stealth +16, Nature +14, Endurance +12, Acrobatics +16, Perception +14, Athletics +15, Religion +12</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +7, Bluff +7, Diplomacy +7, Dungeoneering +9, Heal +9, History +7, Insight +9, Intimidate +7, Streetwise +7, Thievery +11</p><p></p><p>FEATS</p><p>Human: Lethal Hunter: <span style="color: Orange">Just because this is your bread and butter and benefits both ranged and melee</span></p><p>Level 1: Weapon Proficiency (Greatbow)</p><p>Level 2: Bow Expertise: <span style="color: Orange">I may be wrong but I think you can achieve this extra damage bonus fairly easily nearly all the time</span></p><p>Level 4: Weapon Focus (Bow)</p><p>Level 6: Weapon Proficiency (Fullblade)</p><p>Level 8: Disciple of Divine Wrath:<span style="color: Orange"> Having a moonbow and being religious seems to fit; The double attack roll increases your precision such that is it necessary that it makes up for the +2 expertise bonus you miss out on from taking Bow Expertise. It lasts 2 rounds. Not many (of my) combats go longer than 9 rounds (which is the 30% melee time you are looking for pretty much)</span></p><p>Level 10: Manticore's Fury: <span style="color: Orange">Ranged attack to Melee attack: +4 dmg bonus and vice versa, making those switch in and switch out moments all the sweeter</span></p><p>Level 11: Sly Hunter: <span style="color: Orange">You know your DM. In my game you'd be able to get this ALOT, because I like big battle fields. Or if you had a Illusionist Mage ... wow, this would be so simple ... Anyway, leaving it in so you keep it in mind. Stacked with Bow Expertise this totals to +5 on each ranged attack vs isolated targets ... twin strike loves this kind of bonus! (And so do any of your ranged attacks). Obviously this is also a good time to use an AP.</span></p><p>Level 12: Superior Will: <span style="color: Orange">I think it is better than paragon defenses. A human already gives a +1 to all NADs. And your super high stats means your NADs are already good in any case. This gives a +3 in your weakest NAD and near warden-like immunity to Stunned and Dazed.</span></p><p><span style="color: Orange"></span></p><p>POWERS</p><p>Ranger at-will 1: Twin Strike</p><p>Ranger at-will 1: Fading Strike</p><p></p><p>ITEMS</p><p>Magic Earthhide Armor +3, Vicious Fullblade +3, Moonbow Greatbow +3, Deep-Pocket Cloak +3:<span style="color: Orange"> A full blade weighs 10 lbs; doesn`t this make all swapping weapon concerns go away?</span>, Bracers of Archery (heroic tier)</p></blockquote><p></p>
[QUOTE="jbear, post: 5576148, member: 75065"] Okay, I think in that case I'd go with the Fullblade. It is way less feat heavy. It fits better with your goal 70/30 ranged/melee. To make Twin Strike formidable it really does require some heavy investment feat wise. My tactic would be to remain at range, and when you are swarmed get out asap. Sharpshooters really don't need to go melee at all. But I'm sensing this is something you want to do occaisionally for fun, so for the 2 rounds of the fight you do this for rolling attacks twice is nice even if they aren't double attacks from Twin Strike, with your high crit vicious fullblade. When it works it will be awesome. There is a feat that allows you to gain the benefits from oath of emnity on your RBAs (do you have a leader that can dish these to you to make this worth it?), keeping in mind a Sharpshooter CAN make a RBA as an OAtk. Anyway, Manticore's Fury will make going from Melee to Ranged far more worthwhile, especially if you can get in an OA from Fading Strike, shift away and then switch to your bow on your turn. Here's a look at a build: level 12 Human, Ranger: [COLOR="Orange"]Reasons for human vs Elf talked about in edit to former post[/COLOR] Fighting Style: Hunter Fighting Style;[COLOR="Orange"] If we decide on Fullblade this is obviously now a no brainer[/COLOR] Human Power Selection: Heroic Effort: [COLOR="Orange"]I don't think a ranger needs 3 at wills. Nimble Strike and Sure Strike have good feat support ... but free feat slots is precisely what you don't have.[/COLOR] FINAL ABILITY SCORES Str 20, Con 15, Dex 23, Int 12, Wis 16, Cha 12. STARTING ABILITY SCORES Str 17, Con 14, Dex 18, Int 11, Wis 15, Cha 11. AC: 28 Fort: 27 Reflex: 27 Will: 26 HP: 82 Surges: 8 Surge Value: 20 TRAINED SKILLS Stealth +16, Nature +14, Endurance +12, Acrobatics +16, Perception +14, Athletics +15, Religion +12 UNTRAINED SKILLS Arcana +7, Bluff +7, Diplomacy +7, Dungeoneering +9, Heal +9, History +7, Insight +9, Intimidate +7, Streetwise +7, Thievery +11 FEATS Human: Lethal Hunter: [COLOR="Orange"]Just because this is your bread and butter and benefits both ranged and melee[/COLOR] Level 1: Weapon Proficiency (Greatbow) Level 2: Bow Expertise: [COLOR="Orange"]I may be wrong but I think you can achieve this extra damage bonus fairly easily nearly all the time[/COLOR] Level 4: Weapon Focus (Bow) Level 6: Weapon Proficiency (Fullblade) Level 8: Disciple of Divine Wrath:[COLOR="Orange"] Having a moonbow and being religious seems to fit; The double attack roll increases your precision such that is it necessary that it makes up for the +2 expertise bonus you miss out on from taking Bow Expertise. It lasts 2 rounds. Not many (of my) combats go longer than 9 rounds (which is the 30% melee time you are looking for pretty much)[/COLOR] Level 10: Manticore's Fury: [COLOR="Orange"]Ranged attack to Melee attack: +4 dmg bonus and vice versa, making those switch in and switch out moments all the sweeter[/COLOR] Level 11: Sly Hunter: [COLOR="Orange"]You know your DM. In my game you'd be able to get this ALOT, because I like big battle fields. Or if you had a Illusionist Mage ... wow, this would be so simple ... Anyway, leaving it in so you keep it in mind. Stacked with Bow Expertise this totals to +5 on each ranged attack vs isolated targets ... twin strike loves this kind of bonus! (And so do any of your ranged attacks). Obviously this is also a good time to use an AP.[/COLOR] Level 12: Superior Will: [COLOR="Orange"]I think it is better than paragon defenses. A human already gives a +1 to all NADs. And your super high stats means your NADs are already good in any case. This gives a +3 in your weakest NAD and near warden-like immunity to Stunned and Dazed. [/COLOR] POWERS Ranger at-will 1: Twin Strike Ranger at-will 1: Fading Strike ITEMS Magic Earthhide Armor +3, Vicious Fullblade +3, Moonbow Greatbow +3, Deep-Pocket Cloak +3:[COLOR="Orange"] A full blade weighs 10 lbs; doesn`t this make all swapping weapon concerns go away?[/COLOR], Bracers of Archery (heroic tier) [/QUOTE]
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Optimization Challenge! - 12th level ranger, various weapons
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