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Optimization help for Warlock/Ur-Priest
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<blockquote data-quote="Eldritch_Lord" data-source="post: 4761341" data-attributes="member: 52073"><p>I don't see a level of binder in here, nor do I see Shape Soulmeld (Strongheart Vest) below. Tsk, tsk. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> The hellfire warlock has the nasty drawback of dealing you Con damage with each shot (pointless, in my eyes, since the warlock <em>needs</em> the damage boost), so you're going to need some way to mitigate that, either with a level of Binder to get Naberius (heals 1 ability damage per round) or the Strongheart Vest soulmeld (effectively DR for ability damage).</p><p></p><p>Also, might I suggest not waiting so long to get into Eldritch Disciple? Picking up a level of binder in there gets you +2 base Fort. That lets you get into Ur-Priest at 5th level, leaving you with</p><p></p><p>Warlock 4 / Binder 1 / Ur-Priest 2 / Eldritch Disciple 2 / Hellfire Warlock 3 / Eldritch Disciple +6 / Warlock +2</p><p></p><p></p><p></p><p>The abilities and feats you have look good. However, you took Unreactive as a flaw. <em>Never never never</em> give up initiative! As a ranged single-target blaster, you don't want your enemies to buff or get behind cover or anything like that. I would suggest Vulnerable (-1 AC) which is nicely canceled out by one binder pact augmentation which gives you +1 insight to AC.</p><p></p><p>In terms of the open feat slot...not sure. I'll get back to you if I think of anything.</p><p></p><p></p><p></p><p>These look good. I would consider replacing one of them with Flee the Scene, though; teleportation is very useful, even at short range, and the major image can come in handy.</p><p></p><p></p><p></p><p>The <em>greater chasuble of fell power</em> (Complete Arcane) gives you +2d6 damage with eldritch blast, so I'd grab one of those. Other than that, I'm not sure; I've heard the MIC has some nice warlock-specific items you might want to look at.</p><p></p><p></p><p></p><p>That's a common strategy, and a good one.</p><p></p><p></p><p></p><p>On a side note: Nautiloid! Go Spelljammer!</p><p></p><p>Ahem.</p><p></p><p>High SR and saves is going to be a pain. Vitriolic Blast is going to help with that at higher levels, so you might want to pick up an item that lets you change the damage type of your blast--an enemy with high SR <em>and</em> acid resistance or immunity will ruin your day. High saves...might not be a problem, if you use your spells well. You can beef up your saves fairly well, or simply fall back on buffing others.</p><p></p><p>Overall, looks like a good build.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 4761341, member: 52073"] I don't see a level of binder in here, nor do I see Shape Soulmeld (Strongheart Vest) below. Tsk, tsk. ;) The hellfire warlock has the nasty drawback of dealing you Con damage with each shot (pointless, in my eyes, since the warlock [I]needs[/I] the damage boost), so you're going to need some way to mitigate that, either with a level of Binder to get Naberius (heals 1 ability damage per round) or the Strongheart Vest soulmeld (effectively DR for ability damage). Also, might I suggest not waiting so long to get into Eldritch Disciple? Picking up a level of binder in there gets you +2 base Fort. That lets you get into Ur-Priest at 5th level, leaving you with Warlock 4 / Binder 1 / Ur-Priest 2 / Eldritch Disciple 2 / Hellfire Warlock 3 / Eldritch Disciple +6 / Warlock +2 The abilities and feats you have look good. However, you took Unreactive as a flaw. [I]Never never never[/I] give up initiative! As a ranged single-target blaster, you don't want your enemies to buff or get behind cover or anything like that. I would suggest Vulnerable (-1 AC) which is nicely canceled out by one binder pact augmentation which gives you +1 insight to AC. In terms of the open feat slot...not sure. I'll get back to you if I think of anything. These look good. I would consider replacing one of them with Flee the Scene, though; teleportation is very useful, even at short range, and the major image can come in handy. The [I]greater chasuble of fell power[/I] (Complete Arcane) gives you +2d6 damage with eldritch blast, so I'd grab one of those. Other than that, I'm not sure; I've heard the MIC has some nice warlock-specific items you might want to look at. That's a common strategy, and a good one. On a side note: Nautiloid! Go Spelljammer! Ahem. High SR and saves is going to be a pain. Vitriolic Blast is going to help with that at higher levels, so you might want to pick up an item that lets you change the damage type of your blast--an enemy with high SR [I]and[/I] acid resistance or immunity will ruin your day. High saves...might not be a problem, if you use your spells well. You can beef up your saves fairly well, or simply fall back on buffing others. Overall, looks like a good build. [/QUOTE]
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