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Optimization help for Warlock/Ur-Priest
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<blockquote data-quote="SnowHeart" data-source="post: 4761397" data-attributes="member: 82099"><p>Thanks guys. As a preface, the precise order of advancement I was looking at was: 6 Warlock / 2 Ur-Priest / 9 Eldritch Disciple / 3 Hellfire Warlock / +1 Warlock. Without looking at the Binder or other classes, this was the quickest way to meet the Skill and Saving Throw prereqs for Ur-Priest, the spell-casting requirements for Eldritch Disciple and then the rest of it fell in easily. I should also add that this build is currently premised on a human with a bonus feat and skill points.</p><p></p><p> Let me try to deal with the suggestions/comments in order.</p><p></p><p>Drowbane: </p><p>Sadly, it offers nothing special. The only reason I took the 9th level was because the first one does not improve the casting of the divine class. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> (Eldritch Theurge gives you 1+1 for all ten levels, but not Eldritch Disciple.) That's the only reason. </p><p></p><p>Definitely not ignoring your advice here and this was a tough bit of balancing and it may be worth reconsidering. I actually had Mortalbane in at one point (replaced it with spell penetration), but took it out because it seemed duplicative of the damage bonuses from Hellfire Warlock. Although I'm struggling to pick a feat for 21st level, I actually have a ton of non-epic feats I'd like to put in there and so decided to take it out in favor of better chances of penetrating SR. It was a great suggestion, though, and I'm open to reconsidering it.</p><p></p><p>I went with the Fiendish chain largely because of the bonuses to Caster Level and DCs, but the resistances and teleporting 1/day was very attractive as well. It just seemed to meld well with the character and build.</p><p></p><p>I'll take a look at the Binder and Marshal classes. Eldritch Lord also mentioned the Binder, so it sounds like I should definitely take a peek at that.</p><p></p><p>Eldritch Lord: </p><p></p><p>I will definitely look at the Binder class! Uncle, Uncle! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Where do you find the Strongheart Vest soulmeld? (My DM is very RAW but I'm not sure he'd allow DR to apply, particularly since I that ability of the Hellfire Warlock says it won't function for someone without con or who is immune to Con damage.)</p><p></p><p>Good Point. I was thinking along the lines that he was going to have a Death Knight "bodyguard" with a high initiative (from the Undead Leadership feat) that would cover him that first round, but... yeah. This is probably even more true for a character that is going to need to stay mobile and use his abilities to avoid getting squashed.</p><p></p><p>Nice, I will have to look at that. The MIC does have some nice items, too, but a lot of them seem more targetted towards low-level warlocks. There were some gloves of eldritch admixture (going to one of the other suggestions), but the flip-side of that is then I lose the Gloves of Dexterity. Perhaps I could buy them and switch them for those times when the ability is needed.</p><p></p><p></p><p>Thanks guys. Really appreciate the help.</p></blockquote><p></p>
[QUOTE="SnowHeart, post: 4761397, member: 82099"] Thanks guys. As a preface, the precise order of advancement I was looking at was: 6 Warlock / 2 Ur-Priest / 9 Eldritch Disciple / 3 Hellfire Warlock / +1 Warlock. Without looking at the Binder or other classes, this was the quickest way to meet the Skill and Saving Throw prereqs for Ur-Priest, the spell-casting requirements for Eldritch Disciple and then the rest of it fell in easily. I should also add that this build is currently premised on a human with a bonus feat and skill points. Let me try to deal with the suggestions/comments in order. Drowbane: Sadly, it offers nothing special. The only reason I took the 9th level was because the first one does not improve the casting of the divine class. :erm: (Eldritch Theurge gives you 1+1 for all ten levels, but not Eldritch Disciple.) That's the only reason. Definitely not ignoring your advice here and this was a tough bit of balancing and it may be worth reconsidering. I actually had Mortalbane in at one point (replaced it with spell penetration), but took it out because it seemed duplicative of the damage bonuses from Hellfire Warlock. Although I'm struggling to pick a feat for 21st level, I actually have a ton of non-epic feats I'd like to put in there and so decided to take it out in favor of better chances of penetrating SR. It was a great suggestion, though, and I'm open to reconsidering it. I went with the Fiendish chain largely because of the bonuses to Caster Level and DCs, but the resistances and teleporting 1/day was very attractive as well. It just seemed to meld well with the character and build. I'll take a look at the Binder and Marshal classes. Eldritch Lord also mentioned the Binder, so it sounds like I should definitely take a peek at that. Eldritch Lord: I will definitely look at the Binder class! Uncle, Uncle! ;) Where do you find the Strongheart Vest soulmeld? (My DM is very RAW but I'm not sure he'd allow DR to apply, particularly since I that ability of the Hellfire Warlock says it won't function for someone without con or who is immune to Con damage.) Good Point. I was thinking along the lines that he was going to have a Death Knight "bodyguard" with a high initiative (from the Undead Leadership feat) that would cover him that first round, but... yeah. This is probably even more true for a character that is going to need to stay mobile and use his abilities to avoid getting squashed. Nice, I will have to look at that. The MIC does have some nice items, too, but a lot of them seem more targetted towards low-level warlocks. There were some gloves of eldritch admixture (going to one of the other suggestions), but the flip-side of that is then I lose the Gloves of Dexterity. Perhaps I could buy them and switch them for those times when the ability is needed. Thanks guys. Really appreciate the help. [/QUOTE]
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