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(OPTIMIZATION) THE NAMELESS KING ! THE WIZARD's NIGHTMARE! LAST BOSS
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<blockquote data-quote="Carnifex" data-source="post: 7293135" data-attributes="member: 227"><p>Heh, you literally edited the original post to cover up things like the fact he originally had more than three attuned items, rather than going 'oh yeah, my bad, will correct'. Meanwhile, his powers and abilities have changed from the first thread you started here, which is more than a bit odd if this is apparently an enemy you're supposed to be *facing* in a campaign. Why, it's almost as if this character is your creation in the first place, and you're the one controlling what abilities he does and doesn't have. I don't understand why you feel the need for mendacity rather than being honest about this invented scenario.</p><p></p><p>And oh look, his type of staff changed. Ironically this now makes him much more vulnerable to the various things the staff of charming protected him from, and he has an entertainingly awful Will save, but hey...</p><p></p><p>On Greater Restoration - given 5e's focus on rulings not rules, and its openness around how lack of rest works, my description is literally as valid in the rules given as yours is, except mine actually adheres to the system's internal logic, whereas yours is built on ensuring this character is allowed to work. And *then*, as before, we get to the massive cost of all those Greater Restorations again.</p><p></p><p>Anyway, next things on the list:</p><p> - You have the Stealthy feat. That's Unearthed Arcana.</p><p> - Wood Elf Magic *does not* add Pass Without Trace to your warlock or sorcerer spells lists. It categorically <em>does not do that</em>. Since the character needs to long rest to get back their casting of the spell, the character has one cast ever, since he wants to avoid long resting. He can't even keep it going all the time due to its max duration not being very high at all.</p><p> - On his saves, as a 20th level character he should have +6 prof bonus to saves he is proficient with, and then +3 on Con and Cha from his stats, so +9. You've got it at +11, but I can't see where the +2 is coming from; it's not from any of his feats or magic items. Did you have an earlier set of magic items that included an additional +2 to saves?</p><p></p><p>I could extend the list and go further, but I'm not sure it's worth it. You're literally rewriting the character as we go along; the goal posts will continue to shift and the original scenario you claimed was occurring is clearly an invention. Arguments like the Sanctuary vs Dispel Magic one are equally daft since someone can just <em>dispel the Sanctuary first</em> by targeting it directly, but presumably we'd just end up going round in circular argument with you on increasingly technical points of language that you want to haggle over. A team of characters could take him out trivially in a round, but we'll have to go over each of your doggedly-insisted Perfect Defences and argue those one by one too despite them being blatantly obvious (Truesight deals with the major illusions - which he has a tiny number of anyway as the permanent ones require his precious, non-renewable 6th+ level spells; one failed Will save takes him out of action; AoE blasts of the party's favoured kind reduce him to mush; he and his undead force and major images he has to juggle along with him have no meaningful range from his short-rest temple due to the simple limits of travel time; etc etc etc etc et goddamn cetera).</p><p></p><p>So what's the point?</p></blockquote><p></p>
[QUOTE="Carnifex, post: 7293135, member: 227"] Heh, you literally edited the original post to cover up things like the fact he originally had more than three attuned items, rather than going 'oh yeah, my bad, will correct'. Meanwhile, his powers and abilities have changed from the first thread you started here, which is more than a bit odd if this is apparently an enemy you're supposed to be *facing* in a campaign. Why, it's almost as if this character is your creation in the first place, and you're the one controlling what abilities he does and doesn't have. I don't understand why you feel the need for mendacity rather than being honest about this invented scenario. And oh look, his type of staff changed. Ironically this now makes him much more vulnerable to the various things the staff of charming protected him from, and he has an entertainingly awful Will save, but hey... On Greater Restoration - given 5e's focus on rulings not rules, and its openness around how lack of rest works, my description is literally as valid in the rules given as yours is, except mine actually adheres to the system's internal logic, whereas yours is built on ensuring this character is allowed to work. And *then*, as before, we get to the massive cost of all those Greater Restorations again. Anyway, next things on the list: - You have the Stealthy feat. That's Unearthed Arcana. - Wood Elf Magic *does not* add Pass Without Trace to your warlock or sorcerer spells lists. It categorically [I]does not do that[/I]. Since the character needs to long rest to get back their casting of the spell, the character has one cast ever, since he wants to avoid long resting. He can't even keep it going all the time due to its max duration not being very high at all. - On his saves, as a 20th level character he should have +6 prof bonus to saves he is proficient with, and then +3 on Con and Cha from his stats, so +9. You've got it at +11, but I can't see where the +2 is coming from; it's not from any of his feats or magic items. Did you have an earlier set of magic items that included an additional +2 to saves? I could extend the list and go further, but I'm not sure it's worth it. You're literally rewriting the character as we go along; the goal posts will continue to shift and the original scenario you claimed was occurring is clearly an invention. Arguments like the Sanctuary vs Dispel Magic one are equally daft since someone can just [I]dispel the Sanctuary first[/I] by targeting it directly, but presumably we'd just end up going round in circular argument with you on increasingly technical points of language that you want to haggle over. A team of characters could take him out trivially in a round, but we'll have to go over each of your doggedly-insisted Perfect Defences and argue those one by one too despite them being blatantly obvious (Truesight deals with the major illusions - which he has a tiny number of anyway as the permanent ones require his precious, non-renewable 6th+ level spells; one failed Will save takes him out of action; AoE blasts of the party's favoured kind reduce him to mush; he and his undead force and major images he has to juggle along with him have no meaningful range from his short-rest temple due to the simple limits of travel time; etc etc etc etc et goddamn cetera). So what's the point? [/QUOTE]
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