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(OPTIMIZATION) THE NAMELESS KING ! THE WIZARD's NIGHTMARE! LAST BOSS
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<blockquote data-quote="pukunui" data-source="post: 7293144" data-attributes="member: 54629"><p>EDIT: Partially ninja'd by [MENTION=227]Carnifex[/MENTION]!</p><p></p><p>The <em>shield</em> spell only lasts for 1 round, so in order to have it "always on", he's going to have to cast it with his reaction every single round, which means he can't ever use <em>counterspell</em> (or take any other reaction).</p><p></p><p>Just FYI: Wood Elf Magic doesn't add <em>pass without trace</em> to your spells known. It just lets you cast the spell once per day without needing a spell slot. So his Stealth won't be at +26 for more than 1 hour each day (and while it is, he won't be able to benefit from <em>greater invisibility</em> and <em>darkness</em> as well, since they all require concentration). </p><p></p><p>Just wondering if you are aware that <em>catapult</em>'s initial range got nerfed to 60 feet. (That is, the object you affect with it has to be within 60 feet of you now.) Also, why bother using Heighten Spell on it if you're using it against walls and other inanimate objects? They don't get saving throws against the spell, only creatures do.</p><p></p><p>Why is there no cover? Can this guy only ever be encountered on a featureless plane? Since we're talking about high-level play here, there's nothing stopping the PCs from making their own cover. There are plenty of spells they can cast to stop this guy's minions from getting at them easily.</p><p></p><p>He was referring to the fact that you can't create a massive army of undead using the <em>animate dead</em> spell due to its built-in limitations. Since this guy is an NPC, then yes, you can give him a whole army of undead, but he wouldn't be able to have all that many if you're adhering strictly to PC rules.</p><p></p><p>Balors?! You haven't mentioned them before. Where did they come from?</p><p></p><p>This is new. I take it this is to counter <em>see invisibility</em> and such? All it needs is a strong wind to blow the cloud of insects away. Not something that should be hard for high-level PCs to conjure up.</p><p></p><p>Heighten Spell only affects the first saving throw made against the spell after you cast it. Since we're supposed to be attacking this guy with a whole party, they could just chuck a cantrip at him or something to get rid of the disadvantage.</p><p></p><p>First, I'd just like to point out that <em>sanctuary</em> is only a 1st level spell, whereas <em>dispel magic</em> is a 3rd level spell. Take that for what it's worth.</p><p></p><p>Also, you do not have to target a creature with <em>dispel magic</em>. You can target a "magical effect" as well. So you could arguably target the magical effect generated by the <em>sanctuary</em> spell rather than the creature who cast it, thereby bringing down the spell without having to make the saving throw.</p><p></p><p>That said, even if the DM rules you still have to make the save, as I pointed out above, you can just have someone chuck a cantrip at the bad guy to get rid of the saving throw disadvantage from Heighten Spell, and then chances are pretty good that a high-level party will be able to dispel that <em>sanctuary</em>.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7293144, member: 54629"] EDIT: Partially ninja'd by [MENTION=227]Carnifex[/MENTION]! The [I]shield[/I] spell only lasts for 1 round, so in order to have it "always on", he's going to have to cast it with his reaction every single round, which means he can't ever use [I]counterspell[/I] (or take any other reaction). Just FYI: Wood Elf Magic doesn't add [I]pass without trace[/I] to your spells known. It just lets you cast the spell once per day without needing a spell slot. So his Stealth won't be at +26 for more than 1 hour each day (and while it is, he won't be able to benefit from [I]greater invisibility[/I] and [I]darkness[/I] as well, since they all require concentration). Just wondering if you are aware that [I]catapult[/I]'s initial range got nerfed to 60 feet. (That is, the object you affect with it has to be within 60 feet of you now.) Also, why bother using Heighten Spell on it if you're using it against walls and other inanimate objects? They don't get saving throws against the spell, only creatures do. Why is there no cover? Can this guy only ever be encountered on a featureless plane? Since we're talking about high-level play here, there's nothing stopping the PCs from making their own cover. There are plenty of spells they can cast to stop this guy's minions from getting at them easily. He was referring to the fact that you can't create a massive army of undead using the [I]animate dead[/I] spell due to its built-in limitations. Since this guy is an NPC, then yes, you can give him a whole army of undead, but he wouldn't be able to have all that many if you're adhering strictly to PC rules. Balors?! You haven't mentioned them before. Where did they come from? This is new. I take it this is to counter [I]see invisibility[/I] and such? All it needs is a strong wind to blow the cloud of insects away. Not something that should be hard for high-level PCs to conjure up. Heighten Spell only affects the first saving throw made against the spell after you cast it. Since we're supposed to be attacking this guy with a whole party, they could just chuck a cantrip at him or something to get rid of the disadvantage. First, I'd just like to point out that [I]sanctuary[/I] is only a 1st level spell, whereas [I]dispel magic[/I] is a 3rd level spell. Take that for what it's worth. Also, you do not have to target a creature with [I]dispel magic[/I]. You can target a "magical effect" as well. So you could arguably target the magical effect generated by the [I]sanctuary[/I] spell rather than the creature who cast it, thereby bringing down the spell without having to make the saving throw. That said, even if the DM rules you still have to make the save, as I pointed out above, you can just have someone chuck a cantrip at the bad guy to get rid of the saving throw disadvantage from Heighten Spell, and then chances are pretty good that a high-level party will be able to dispel that [I]sanctuary[/I]. [/QUOTE]
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