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(OPTIMIZATION) THE NAMELESS KING ! THE WIZARD's NIGHTMARE! LAST BOSS
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<blockquote data-quote="FrogReaver" data-source="post: 7299182" data-attributes="member: 6795602"><p>My proposed challenge has 2 buffs that are kept up religiously. Invisibility (not greater invisiblity) and see invisibility. Both 1 hour long durations. Both can be used with subtle spell nearly indefinitely. That's how he gets the drop on you, but of course invisibility goes away after that. </p><p></p><p>My reasononing on the absence of undead is below. If he had undead then you could justify prebuffing when you spotted the undead. </p><p></p><p></p><p></p><p></p><p>I like this tactic! One small caveat though, since he gets to pick the location of the fight because he gets the drop on you I think we can agree that no immediate cover would be a consideration. Maybe cover enough to hide from a flying villain above you 60-100ft away or something. Which I guess with your super move speed doesn't really change things. So yes you can run into cover the turn after he attacks and hide to buff yourself up. </p><p></p><p></p><p></p><p></p><p>I totally agree. As long as you are doing the hiding after his initial attack.</p><p></p><p></p><p></p><p></p><p></p><p>Lol okay.</p><p></p><p></p><p></p><p></p><p>Let's do so then.</p><p></p><p></p><p></p><p>Sanctuary was never on until he cast it. Sanctuary can be cast as a bonus action. So the turn would go. Attack you with Eldritch Blast. Cast Sanctuary on himself afterwards. I suppose he could actually do that most every turn in a combat but I was saving it as an emergency tactic. I'm not missing something that makes that tactic unviable am I?</p><p></p><p></p><p></p><p>1. I was thinking simulacrum would be invisible with him (using a level 3 slot so invisibility can be cast on both). Though it does use 2 more sorcery points an hour this way. I didn't think that was an unreasonable expenditure do you? If the simulacrum isn't invisible then you would get to prebuff easily by spotting it. </p><p></p><p>2. If he casted Darkness it would be as a prebuff at the start of combat to conserve sorcery points. This would mean he didn't attack you. Once he did so you could hide immediately after and then prebuff yourself. (The darkness version may be a harder fight though?</p><p></p><p>3. I don't consider undead either as the severe sorcery point limitations when it comes to maintaining things like contingency. I'd rather have a villain that can regain his high level slots and maintain stronger buff spells than one that can have an army of undead. I just don't see how you can have enough sorcery points for reasonable uptime and have an army of undead, keep any all the time buffs active (even the relatively cheap ones I'm using) and take a long rest at least once every 10 days. </p><p></p><p>4. Keep in mind he has buffs up because he can maintain them throughout the day due to his ability to accumulate a good supply before adventuring. Not a near limitless supply though unless we are giving up access to 6-9th level slots. It still should be enough to maintain invisiblity and see invisibility all the time though. And he still should have enough resources left over for any combat encounters that ensue. </p><p></p><p>If you were maintaining your buffs your whole waking day or at least a reasonable enough subset of it then you could keep them prebuffed. (You may can with long strider?).</p><p></p><p>Anyways I think it's fair that an invisible creature gets the drop on you and gets a surprise round for it. I also think it's fair that Nameless King is prebuffed and you are not because he is expending resources he could do something else with in order to maintain those buffs all day so that he can justify having them up at the start of any fight.</p><p></p><p></p><p></p><p>Awesome!</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7299182, member: 6795602"] My proposed challenge has 2 buffs that are kept up religiously. Invisibility (not greater invisiblity) and see invisibility. Both 1 hour long durations. Both can be used with subtle spell nearly indefinitely. That's how he gets the drop on you, but of course invisibility goes away after that. My reasononing on the absence of undead is below. If he had undead then you could justify prebuffing when you spotted the undead. I like this tactic! One small caveat though, since he gets to pick the location of the fight because he gets the drop on you I think we can agree that no immediate cover would be a consideration. Maybe cover enough to hide from a flying villain above you 60-100ft away or something. Which I guess with your super move speed doesn't really change things. So yes you can run into cover the turn after he attacks and hide to buff yourself up. I totally agree. As long as you are doing the hiding after his initial attack. Lol okay. Let's do so then. Sanctuary was never on until he cast it. Sanctuary can be cast as a bonus action. So the turn would go. Attack you with Eldritch Blast. Cast Sanctuary on himself afterwards. I suppose he could actually do that most every turn in a combat but I was saving it as an emergency tactic. I'm not missing something that makes that tactic unviable am I? 1. I was thinking simulacrum would be invisible with him (using a level 3 slot so invisibility can be cast on both). Though it does use 2 more sorcery points an hour this way. I didn't think that was an unreasonable expenditure do you? If the simulacrum isn't invisible then you would get to prebuff easily by spotting it. 2. If he casted Darkness it would be as a prebuff at the start of combat to conserve sorcery points. This would mean he didn't attack you. Once he did so you could hide immediately after and then prebuff yourself. (The darkness version may be a harder fight though? 3. I don't consider undead either as the severe sorcery point limitations when it comes to maintaining things like contingency. I'd rather have a villain that can regain his high level slots and maintain stronger buff spells than one that can have an army of undead. I just don't see how you can have enough sorcery points for reasonable uptime and have an army of undead, keep any all the time buffs active (even the relatively cheap ones I'm using) and take a long rest at least once every 10 days. 4. Keep in mind he has buffs up because he can maintain them throughout the day due to his ability to accumulate a good supply before adventuring. Not a near limitless supply though unless we are giving up access to 6-9th level slots. It still should be enough to maintain invisiblity and see invisibility all the time though. And he still should have enough resources left over for any combat encounters that ensue. If you were maintaining your buffs your whole waking day or at least a reasonable enough subset of it then you could keep them prebuffed. (You may can with long strider?). Anyways I think it's fair that an invisible creature gets the drop on you and gets a surprise round for it. I also think it's fair that Nameless King is prebuffed and you are not because he is expending resources he could do something else with in order to maintain those buffs all day so that he can justify having them up at the start of any fight. Awesome! [/QUOTE]
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