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<blockquote data-quote="EroGaki" data-source="post: 4845454" data-attributes="member: 57909"><p>After having suffered a TPK in the RHoD adventure, we have decided to do something rather absurd: play as a party of werebears (our DM will be making a story hour out of this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). We are using the Pathfinder Beta (and will convert to the final product when it becomes available). Here are the rules:</p><p></p><p>1. 25 point buy. We are using the pathfinder point buy, not the standard PH.</p><p>2. We have to be a core race (elf, human, etc).</p><p>3. Core classes only!</p><p>4. We are starting out as 7th level werebears: We have all 6 of the racial hit dice for brown bears, plus one level of our choice. Our ECL is 10th, taking into account the +3 LE (we are all natural lycanthropes). Our starting money is that of a 7th level character.</p><p></p><p>Now, this is a considerable challenege; our DM agreed to this for two reasons: he wants to see how well we do in the RHoD as werebears, and he finds the idea of a band of werebear adventures amusing. While we will have a pretty good tank factor going on, I can see that we will suffer a fair share of challeneges as well. We only have one level in an actual character class, so we will be lacking on the magic side of things. Thus far, it looks like we will have: a monk, a rogue, and a ranger, and I will be playing a bard.</p><p></p><p>I ask the good people of EN World for help! There a problems that need to be overcome if we are to have any chance of survival:</p><p></p><p>1. Healing (or lack thereof). Besides finding a method of healing ourselves, we also need a way of dealing with the numerous status effects, such as poison, curses, etc.</p><p></p><p>2. Gear size. Unfortuantely, our gear will not change size with us, so weapons and armor, as well as most clothing items will be a challenge to manage. </p><p></p><p>3. Magic. Seeing as we are effectively 1st level characters class-wise, we have a serious lack of magical problem solving; dispelling magic, wards, and other utility spells will not be available. </p><p></p><p></p><p>I'm looking for tips, advice, builds, etc. Any help would be much appreciated. We all really want this to work! Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="EroGaki, post: 4845454, member: 57909"] After having suffered a TPK in the RHoD adventure, we have decided to do something rather absurd: play as a party of werebears (our DM will be making a story hour out of this :p). We are using the Pathfinder Beta (and will convert to the final product when it becomes available). Here are the rules: 1. 25 point buy. We are using the pathfinder point buy, not the standard PH. 2. We have to be a core race (elf, human, etc). 3. Core classes only! 4. We are starting out as 7th level werebears: We have all 6 of the racial hit dice for brown bears, plus one level of our choice. Our ECL is 10th, taking into account the +3 LE (we are all natural lycanthropes). Our starting money is that of a 7th level character. Now, this is a considerable challenege; our DM agreed to this for two reasons: he wants to see how well we do in the RHoD as werebears, and he finds the idea of a band of werebear adventures amusing. While we will have a pretty good tank factor going on, I can see that we will suffer a fair share of challeneges as well. We only have one level in an actual character class, so we will be lacking on the magic side of things. Thus far, it looks like we will have: a monk, a rogue, and a ranger, and I will be playing a bard. I ask the good people of EN World for help! There a problems that need to be overcome if we are to have any chance of survival: 1. Healing (or lack thereof). Besides finding a method of healing ourselves, we also need a way of dealing with the numerous status effects, such as poison, curses, etc. 2. Gear size. Unfortuantely, our gear will not change size with us, so weapons and armor, as well as most clothing items will be a challenge to manage. 3. Magic. Seeing as we are effectively 1st level characters class-wise, we have a serious lack of magical problem solving; dispelling magic, wards, and other utility spells will not be available. I'm looking for tips, advice, builds, etc. Any help would be much appreciated. We all really want this to work! Thanks! :) [/QUOTE]
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