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Optimize a single class warlock
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<blockquote data-quote="Esker" data-source="post: 7630723" data-attributes="member: 6966824"><p>True. I'd not factored in converting lower level slots to higher level ones. But if the sorcerer does this, they've traded away their signature feature just to pull about even with the warlock. And they don't have invocations or any means of getting access to rituals. So you have rough parity in spell nova capability, but the warlock wins in utility and at-will options.</p><p></p><p></p><p></p><p>I'll respond to this below, since you have a whole other post about them.</p><p></p><p></p><p></p><p>I don't disagree that it's a better spell for most characters if they're choosing between them, but I don't know if it's a better control spell per se. I think of polymorph as foremost a damage absorption spell, and secondarily (when you can first get it) a damage buff.</p><p></p><p>I played a one shot recently at level 11 where I was playing a wizard with polymorph, and someone else was playing a warlock with banishment. The premise of the adventure turned out to be stopping an invasion by elementals from their home plane. The warlock being able to use 5th level slots to banish two elementals, then hang back and support the rest of us with cleanup using eldritch blast was a major boon, and she was the clear MVP when we faced elementals. We actually also had a bard, who also used banishment (but only at 4th level) on a 3rd target. That's what I mean about having lots of uses of banishment potentially being huge "in the right situation". It's not that uncommon that a campaign would feature a lot of extraplanar creatures, or encounters with a few big undead or constructs, say, who can't be charmed.</p><p></p><p></p><p></p><p>I agree for the average case: I'd usually rather have a regular complement of spell slots with the versatility they grant than the pact magic ones, particularly if I'm building a character to be the primary controller in the party. But if the party already has a bard or wizard, say, then I think there's a case that a warlock might make a better addition to the group than a sorcerer.</p></blockquote><p></p>
[QUOTE="Esker, post: 7630723, member: 6966824"] True. I'd not factored in converting lower level slots to higher level ones. But if the sorcerer does this, they've traded away their signature feature just to pull about even with the warlock. And they don't have invocations or any means of getting access to rituals. So you have rough parity in spell nova capability, but the warlock wins in utility and at-will options. I'll respond to this below, since you have a whole other post about them. I don't disagree that it's a better spell for most characters if they're choosing between them, but I don't know if it's a better control spell per se. I think of polymorph as foremost a damage absorption spell, and secondarily (when you can first get it) a damage buff. I played a one shot recently at level 11 where I was playing a wizard with polymorph, and someone else was playing a warlock with banishment. The premise of the adventure turned out to be stopping an invasion by elementals from their home plane. The warlock being able to use 5th level slots to banish two elementals, then hang back and support the rest of us with cleanup using eldritch blast was a major boon, and she was the clear MVP when we faced elementals. We actually also had a bard, who also used banishment (but only at 4th level) on a 3rd target. That's what I mean about having lots of uses of banishment potentially being huge "in the right situation". It's not that uncommon that a campaign would feature a lot of extraplanar creatures, or encounters with a few big undead or constructs, say, who can't be charmed. I agree for the average case: I'd usually rather have a regular complement of spell slots with the versatility they grant than the pact magic ones, particularly if I'm building a character to be the primary controller in the party. But if the party already has a bard or wizard, say, then I think there's a case that a warlock might make a better addition to the group than a sorcerer. [/QUOTE]
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