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General Tabletop Discussion
Character Builds & Optimization
Optimize a single class warlock
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<blockquote data-quote="Fenris-77" data-source="post: 7631321" data-attributes="member: 6993955"><p>To be fair, I can think of a lot of scenarios where both the Warlock and Sorcerer need actual skills as well, and neither class really rocks that out. Just because we can imagine scenarios doesn't mean that's always going to be the case too. The point of optimization is to make the best use of the available build tools, whatever that looks like. My point, which is borne out by your choice of Disguise Self, is that that is one of the best invocation options available to the Warlock early so it might as well be a purpose built thing that gets some synergy and support from the build in general. </p><p></p><p>I forgot about the most important reason that Disguise Self at will might be more useful than the Sorcerer's spell slots, and that would be the Friends Cantrip. That's the thing I can see using a whole lot paired with DS and I really like the idea that I can do both at will without burning resources. Anyway, enough about that - we're building a Warlock, so let's build a Warlock.</p><p></p><p>I agree with your list of Invocations, nothing else seems better. Would you still take Devil's Sight for a character that already has Darkvision? I think I'd use it as a solid reason to go VHum and grab that extra feat. Seeing through magical darkness is still good in both cases though. Misty Visions would be my alternate there for a character who already had Darkvision, but I'd be looking to swap it out at higher levels. </p><p></p><p>I guess the next decision is race. VHum for the feat or Half Elf for the good stats and access to Eleven Accuracy seem like the best options. This is where we need to start picking what kind of Warlock we're building. If we're going to build for Hexblade melee/range then we want to go VHum to start building the feat pyramid early, but if we're planning on a ranged spell/buff role then 1/2E might be the better pick. I like the 1/2E option personally - good stats, decent racial abilities, and extra skills.</p><p></p><p>For stats I'd probably go with the standard CHA/DEX/CON rankng, so either fits.</p><p></p><p>If we are looking to build something that isn't trying to do the same thing as a Wizard, I might think about a Fey or Old One Patron to work the control side of things. I haven't had a chance to use Create Thrall and it seems pretty cool. Something in a skill monkey/infiltrator/control build could be very cool (1/2E for skills). I find the intrigue builds for Warlocks more compelling than the standard adventurer builds, and that's where I think they start to differentiate themselves more from Wizards and Sorcerers.</p><p></p><p>If we go 1/2E with Tome we have a good skill list, lots of cantrips, extended spell access, plus some funky at-will invocations to work with. That sounds like fun to me. From there we could either go Hexblade and build a true all-rounder, or we could focus on the intrigue side of things and go with Fey or Old One.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7631321, member: 6993955"] To be fair, I can think of a lot of scenarios where both the Warlock and Sorcerer need actual skills as well, and neither class really rocks that out. Just because we can imagine scenarios doesn't mean that's always going to be the case too. The point of optimization is to make the best use of the available build tools, whatever that looks like. My point, which is borne out by your choice of Disguise Self, is that that is one of the best invocation options available to the Warlock early so it might as well be a purpose built thing that gets some synergy and support from the build in general. I forgot about the most important reason that Disguise Self at will might be more useful than the Sorcerer's spell slots, and that would be the Friends Cantrip. That's the thing I can see using a whole lot paired with DS and I really like the idea that I can do both at will without burning resources. Anyway, enough about that - we're building a Warlock, so let's build a Warlock. I agree with your list of Invocations, nothing else seems better. Would you still take Devil's Sight for a character that already has Darkvision? I think I'd use it as a solid reason to go VHum and grab that extra feat. Seeing through magical darkness is still good in both cases though. Misty Visions would be my alternate there for a character who already had Darkvision, but I'd be looking to swap it out at higher levels. I guess the next decision is race. VHum for the feat or Half Elf for the good stats and access to Eleven Accuracy seem like the best options. This is where we need to start picking what kind of Warlock we're building. If we're going to build for Hexblade melee/range then we want to go VHum to start building the feat pyramid early, but if we're planning on a ranged spell/buff role then 1/2E might be the better pick. I like the 1/2E option personally - good stats, decent racial abilities, and extra skills. For stats I'd probably go with the standard CHA/DEX/CON rankng, so either fits. If we are looking to build something that isn't trying to do the same thing as a Wizard, I might think about a Fey or Old One Patron to work the control side of things. I haven't had a chance to use Create Thrall and it seems pretty cool. Something in a skill monkey/infiltrator/control build could be very cool (1/2E for skills). I find the intrigue builds for Warlocks more compelling than the standard adventurer builds, and that's where I think they start to differentiate themselves more from Wizards and Sorcerers. If we go 1/2E with Tome we have a good skill list, lots of cantrips, extended spell access, plus some funky at-will invocations to work with. That sounds like fun to me. From there we could either go Hexblade and build a true all-rounder, or we could focus on the intrigue side of things and go with Fey or Old One. [/QUOTE]
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