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General Tabletop Discussion
Character Builds & Optimization
Optimize a single class warlock
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<blockquote data-quote="FrogReaver" data-source="post: 7631651" data-attributes="member: 6795602"><p>Agree, open hand monks have that effect. They are melee advantage machines. Great build if you know one of them will be in your party!</p><p></p><p></p><p></p><p>I can see that, especially with the monk in the party.</p><p></p><p></p><p></p><p>The +1 weapon invocation is just like a +2 ASI with the added benefit of a magic weapon - which while typically not always important, apparently was very much in your game.</p><p></p><p></p><p></p><p>Keeping the slots open for counterspell is something I hadn't considered. I like the ability of your meleelock to do that. The caster locks need them for their own combat spells to much. That's a huge+ to yours. The ability to fall back to ranged is nice, or to start a fight at range with a big control spell. I would be afraid to use one in melee due to concentration.</p><p></p><p></p><p></p><p>I'd say for your particular game nothing would have worked better than the warlock for melee. I don't think your game is typical. I wonder how your warlock would have fared with a spear/staff and a shield and PAM instead of GWM? Or that may interfere to much with counterspell.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7631651, member: 6795602"] Agree, open hand monks have that effect. They are melee advantage machines. Great build if you know one of them will be in your party! I can see that, especially with the monk in the party. The +1 weapon invocation is just like a +2 ASI with the added benefit of a magic weapon - which while typically not always important, apparently was very much in your game. Keeping the slots open for counterspell is something I hadn't considered. I like the ability of your meleelock to do that. The caster locks need them for their own combat spells to much. That's a huge+ to yours. The ability to fall back to ranged is nice, or to start a fight at range with a big control spell. I would be afraid to use one in melee due to concentration. I'd say for your particular game nothing would have worked better than the warlock for melee. I don't think your game is typical. I wonder how your warlock would have fared with a spear/staff and a shield and PAM instead of GWM? Or that may interfere to much with counterspell. [/QUOTE]
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