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General Tabletop Discussion
Character Builds & Optimization
Optimize a single class warlock
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<blockquote data-quote="TwoSix" data-source="post: 7631839" data-attributes="member: 205"><p>Yea, the warlock was a replacement character, so I already had a pretty good sense of what would synergize strongly. But I think we all know that optimizing to your specific party and DM is the first rule of practical optimization.</p><p></p><p></p><p>Sure. I was preparing to drop it as soon as I got a magic weapon, it just never actually.... happened. (Thanks, DM!) Situational swapping of invocations and spells known is just part of the fun, to my mind. It's one of the reasons I like the limited spells known for a sorcerer, the restrictions provide a greater play challenge. The limited spell slots of the warlock provide a similar play challenge.</p><p></p><p></p><p>Yea, the issue with concentration spells is a big deal, and why I wouldn't consider this build truly optimized. Wasting an open concentration slot when you're an (almost) full caster sucks, but it's hard to justify risking it when you're in melee, only have 2-3 slots, and don't have Con save proficiency or War Caster.</p><p></p><p></p><p></p><p>Probably pretty well. If I was going PAM and staff/shield, I'd probably swap to VHuman, and that would open up 2 feat slots. One of those could be War Caster, which would make using Hex a lot easier. 3 attacks with Hex, Lifedrinker at 12 and Hexblade Curse is pretty solid damage. (2x(2d6+14)+1d4+1d6+14 at level 12, assuming you use ASIs to bump Cha to 20). That's probably better damage in a non-advantage situation, although I think EA/GWM might win out when advantage is there. (Can't run the numbers right this second.)</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7631839, member: 205"] Yea, the warlock was a replacement character, so I already had a pretty good sense of what would synergize strongly. But I think we all know that optimizing to your specific party and DM is the first rule of practical optimization. Sure. I was preparing to drop it as soon as I got a magic weapon, it just never actually.... happened. (Thanks, DM!) Situational swapping of invocations and spells known is just part of the fun, to my mind. It's one of the reasons I like the limited spells known for a sorcerer, the restrictions provide a greater play challenge. The limited spell slots of the warlock provide a similar play challenge. Yea, the issue with concentration spells is a big deal, and why I wouldn't consider this build truly optimized. Wasting an open concentration slot when you're an (almost) full caster sucks, but it's hard to justify risking it when you're in melee, only have 2-3 slots, and don't have Con save proficiency or War Caster. Probably pretty well. If I was going PAM and staff/shield, I'd probably swap to VHuman, and that would open up 2 feat slots. One of those could be War Caster, which would make using Hex a lot easier. 3 attacks with Hex, Lifedrinker at 12 and Hexblade Curse is pretty solid damage. (2x(2d6+14)+1d4+1d6+14 at level 12, assuming you use ASIs to bump Cha to 20). That's probably better damage in a non-advantage situation, although I think EA/GWM might win out when advantage is there. (Can't run the numbers right this second.) [/QUOTE]
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