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Optimize Mi Gnome Paladin? :3 (a ton of questions in here)
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<blockquote data-quote="Kaiyanwang" data-source="post: 5265539" data-attributes="member: 91656"><p>You need to explain better this part.</p><p></p><p>Pag 550-551 of the core rulebook it's the answer. Paladin are spellcaster, just take brew potions.</p><p></p><p>Since cure spells are already on your spell list, you should be able to use wands without UMD. So, yeah, you are not forced to take it and be a source of healing for your party anyway.</p><p></p><p>My players found the bound weapon more because in my campaign the magic items are rare and it compensates for the lack of feats compared to the fighter (who needs improved critical if you already make your sword keen?). Since you are small, you could be more viable as a mounted warrior too (and really cute, BTW! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). A medium PC has large mounts and is more awkward.</p><p></p><p>If you <em>don't</em> go mounted combat, shields with the power attack line are viable too. If you dip in fighter and have enough dxterity, you could try the Shield Slam line too.</p><p></p><p>I generally associate polearms with combat expertise/combat reflexes line. Very effective, but need a lot of feats. You could, anyay, carry one and use it if you are not the front liner. Proficency with all martial weapon means, BTW, you could smite evil with a bow, too.</p><p></p><p>If you need more feats, dip 1-2 levels in fighter, no more, or you would too much hurt your smite evil damage and such. And do it only if you have in mind a specific method of combat (shield Slam, Charge feats, and so on)... not "just because moar feat".</p><p></p><p>Generally speaking, is a full attack action, so you can do it only once in a standard action or in a charge. If you can perform a full attack action, you can do it with iterative attacks (and off-hand attacks if present).</p><p></p><p>One exception is the greater trip feat. In fact, sisnce it allows an attack of opportunity, you could move, attack an enemy tripping him, and then disarming him with the attack of opportunity. Our current fighter do it frequently (is build around shield feats + combat expertise line).</p><p></p><p>Battle Blessing and few smite feats from Complete champion, and Extra Smite and Cavalry Charger from Complete Warrior definitively deserve a look. BUt you can do well with PF core only.</p><p></p><p>If you go by feet, multiclass fighter AND fight with a two handed weapon, take vital strike. If you fight with mounted combat, spirited charge is a must and will outclass vital strike damage-wise.</p><p></p><p>Is this thing you ask legally acceptable? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>If you dip in fighter, survival is a class skill. Said this, the other things belong more to the way you roleplay the character (the most important thing).</p></blockquote><p></p>
[QUOTE="Kaiyanwang, post: 5265539, member: 91656"] You need to explain better this part. Pag 550-551 of the core rulebook it's the answer. Paladin are spellcaster, just take brew potions. Since cure spells are already on your spell list, you should be able to use wands without UMD. So, yeah, you are not forced to take it and be a source of healing for your party anyway. My players found the bound weapon more because in my campaign the magic items are rare and it compensates for the lack of feats compared to the fighter (who needs improved critical if you already make your sword keen?). Since you are small, you could be more viable as a mounted warrior too (and really cute, BTW! :)). A medium PC has large mounts and is more awkward. If you [I]don't[/I] go mounted combat, shields with the power attack line are viable too. If you dip in fighter and have enough dxterity, you could try the Shield Slam line too. I generally associate polearms with combat expertise/combat reflexes line. Very effective, but need a lot of feats. You could, anyay, carry one and use it if you are not the front liner. Proficency with all martial weapon means, BTW, you could smite evil with a bow, too. If you need more feats, dip 1-2 levels in fighter, no more, or you would too much hurt your smite evil damage and such. And do it only if you have in mind a specific method of combat (shield Slam, Charge feats, and so on)... not "just because moar feat". Generally speaking, is a full attack action, so you can do it only once in a standard action or in a charge. If you can perform a full attack action, you can do it with iterative attacks (and off-hand attacks if present). One exception is the greater trip feat. In fact, sisnce it allows an attack of opportunity, you could move, attack an enemy tripping him, and then disarming him with the attack of opportunity. Our current fighter do it frequently (is build around shield feats + combat expertise line). Battle Blessing and few smite feats from Complete champion, and Extra Smite and Cavalry Charger from Complete Warrior definitively deserve a look. BUt you can do well with PF core only. If you go by feet, multiclass fighter AND fight with a two handed weapon, take vital strike. If you fight with mounted combat, spirited charge is a must and will outclass vital strike damage-wise. Is this thing you ask legally acceptable? :confused: If you dip in fighter, survival is a class skill. Said this, the other things belong more to the way you roleplay the character (the most important thing). [/QUOTE]
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