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Optimize my 7th level wizard for Ravenloft
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<blockquote data-quote="Kat'" data-source="post: 4091035" data-attributes="member: 55972"><p>A versatile no-brainer: Diviner (Glimpse Peril variant class feature from PHB2) 5 / Divine Oracle 2. Drop Evocation, the Conjuration school has enough damaging spells.</p><p></p><p>Feats:</p><p>Human: Skill Focus (Knowledge: Religion) - prerequisite for Divine Oracle</p><p>Start: Spell Penetration</p><p>Wiz 1: Scribe Scroll</p><p>Lvl 3: Extend Spell</p><p>Wiz 5: Craft Wondrous Items</p><p>Lvl 6: Craft Wand</p><p></p><p>Abilities: Str 09 Dex 14 Con 15 Int 17 Wis 12 Cha 08, put that stat increase at level 4 into Int and your upcoming level 8 increase into Con. Alternative would be Str 08 Int 18 Wis 10, but the other set of stats better suits the flavor of a diviner IMO.</p><p></p><p>Gear: Headband of Intellect +2, Cloak of resistance +1, a few wands (Spider Climb, Levitate and Shield come to mind).</p><p></p><p>Basically your saves will look like Fort +4 Ref +4 Wil +9, and your Glimpse Peril grants you +2 Insight on any save you make as an immediate action Int mod times per day. You have 5d4+2d6+14 HP, average 33 (or 35 if you max your first HD) and 20 AC with Shield and Mage Armor active. Not great, but as I said: versatile.</p><p></p><p>Skills: you need 8 ranks in K:religion to enter Divine Oracle. Max Spellcraft and K: ARcana and take at least 1 rank in any other knowledge skill. Given your high Int mod it's always worth a try. Alternative would be taking 1 level of Dragonfire Adept somewhere and take the Draconic Knowledge invocation.... up to you.</p><p></p><p>Spells: you need 2 Divination spells to enter Divine Oracle, but they're the easy part. Otherwise, focus on being a problem-solver: boosts, battlefield controls (Grease, Summon, etc.), utility (Rope Trick, Unseen Servant, and the like), and a few offensive spells just in case (Orbs of..., Acid Arrow, Hypnotism). You're not worth much on your own, but you're a boon to any party.</p></blockquote><p></p>
[QUOTE="Kat', post: 4091035, member: 55972"] A versatile no-brainer: Diviner (Glimpse Peril variant class feature from PHB2) 5 / Divine Oracle 2. Drop Evocation, the Conjuration school has enough damaging spells. Feats: Human: Skill Focus (Knowledge: Religion) - prerequisite for Divine Oracle Start: Spell Penetration Wiz 1: Scribe Scroll Lvl 3: Extend Spell Wiz 5: Craft Wondrous Items Lvl 6: Craft Wand Abilities: Str 09 Dex 14 Con 15 Int 17 Wis 12 Cha 08, put that stat increase at level 4 into Int and your upcoming level 8 increase into Con. Alternative would be Str 08 Int 18 Wis 10, but the other set of stats better suits the flavor of a diviner IMO. Gear: Headband of Intellect +2, Cloak of resistance +1, a few wands (Spider Climb, Levitate and Shield come to mind). Basically your saves will look like Fort +4 Ref +4 Wil +9, and your Glimpse Peril grants you +2 Insight on any save you make as an immediate action Int mod times per day. You have 5d4+2d6+14 HP, average 33 (or 35 if you max your first HD) and 20 AC with Shield and Mage Armor active. Not great, but as I said: versatile. Skills: you need 8 ranks in K:religion to enter Divine Oracle. Max Spellcraft and K: ARcana and take at least 1 rank in any other knowledge skill. Given your high Int mod it's always worth a try. Alternative would be taking 1 level of Dragonfire Adept somewhere and take the Draconic Knowledge invocation.... up to you. Spells: you need 2 Divination spells to enter Divine Oracle, but they're the easy part. Otherwise, focus on being a problem-solver: boosts, battlefield controls (Grease, Summon, etc.), utility (Rope Trick, Unseen Servant, and the like), and a few offensive spells just in case (Orbs of..., Acid Arrow, Hypnotism). You're not worth much on your own, but you're a boon to any party. [/QUOTE]
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Optimize my 7th level wizard for Ravenloft
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