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<blockquote data-quote="LightPhoenix" data-source="post: 4800724" data-attributes="member: 115"><p>Bow chica wah wah.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>For reference, my party is a Fighter, a Cleric, and a Wizard (me). So we're without a Striker, which is rough when we fight solos. We barely survived Irontooth, for example. While we certainly can dish out damage, we don't worry about it as much as keeping control of the battlefield - because that's what we excel at. It helps that the Fighter is a bit of a Striker, and I'm playing a wand Wizard which is also a bit of a Striker.</p><p></p><p></p><p></p><p>I agree on the third point. I was originally going to suggest the Feylock not bother with a melee basic attack, but to fully utilize the Warlord's abilities you really need it. Synergy is important.</p><p></p><p>However, I think it's a mistake to focus too strongly on flexibility. In a three person party, every character needs to be good at what they do, since there's no backup. You're never going to be able to control as well as a Controller, so I think it's better not to try. That's not to say I disagree on, for example, the Fighter taking Tide of Iron - I'd certainly take it (and our Fighter loves it). However, I think Cleave is a much more useful ability in this situation, since it's basically a free minion kill.</p><p></p><p>I think most of the onus of being controller-like is on the Feylock. The Feylock's secondary role seems to be that of a Controller, so it makes sense to focus it there. The Fighter should focus on being a Defender, and the Warlord should focus on being a Leader.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 4800724, member: 115"] Bow chica wah wah.... :p For reference, my party is a Fighter, a Cleric, and a Wizard (me). So we're without a Striker, which is rough when we fight solos. We barely survived Irontooth, for example. While we certainly can dish out damage, we don't worry about it as much as keeping control of the battlefield - because that's what we excel at. It helps that the Fighter is a bit of a Striker, and I'm playing a wand Wizard which is also a bit of a Striker. I agree on the third point. I was originally going to suggest the Feylock not bother with a melee basic attack, but to fully utilize the Warlord's abilities you really need it. Synergy is important. However, I think it's a mistake to focus too strongly on flexibility. In a three person party, every character needs to be good at what they do, since there's no backup. You're never going to be able to control as well as a Controller, so I think it's better not to try. That's not to say I disagree on, for example, the Fighter taking Tide of Iron - I'd certainly take it (and our Fighter loves it). However, I think Cleave is a much more useful ability in this situation, since it's basically a free minion kill. I think most of the onus of being controller-like is on the Feylock. The Feylock's secondary role seems to be that of a Controller, so it makes sense to focus it there. The Fighter should focus on being a Defender, and the Warlord should focus on being a Leader. [/QUOTE]
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