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<blockquote data-quote="Argyle King" data-source="post: 5645539" data-attributes="member: 58416"><p>I've had some problems with it both from the player side of the table and the DM chair.</p><p></p><p>In one of the games I was running, I had one player who was hitting on single digit rolls, and then there was another player who could barely hit anything (my memory is fuzzy, but I think he had a 14 or 16 in his primary stat, was using an axe, and a few other things; I asked why he put a high score in one of the abilities he didn't need, and he said he made the character he wanted to roleplay...) This meant that there were some fights where one member of the party had a hard time contributing, and he was visibly frustrated by it; especially when he'd look over at the other player rolling like dirt and still hitting.</p><p></p><p>As a player, I've been on both sides of the coin. One of my first few D&D 4E characters turned out pretty horrible. I understood the concept of primary stats, but I didn't realize that it was so important to pump up that number (this was before expertise or any of those options.) I arranged my stats in a way that were how I saw the character. After that, I slowly learned that I needed to number crunch more than I was doing with 4E.</p><p></p><p>On the other hand, I've also have a wizard character of mine who comes to mind who I had to intentionally hold back with. I didn't intend to uber-optimize (even though I did make more of an effort to number crunch at this point) or anything; the pieces I picked just seemed to fall into place and mesh well. There were times when I would do nothing or choose subpar options (like trying to punch and kick) during the first few rounds so as to give the rest of the party a chance to do something rather than just having my character dominate the encounter.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5645539, member: 58416"] I've had some problems with it both from the player side of the table and the DM chair. In one of the games I was running, I had one player who was hitting on single digit rolls, and then there was another player who could barely hit anything (my memory is fuzzy, but I think he had a 14 or 16 in his primary stat, was using an axe, and a few other things; I asked why he put a high score in one of the abilities he didn't need, and he said he made the character he wanted to roleplay...) This meant that there were some fights where one member of the party had a hard time contributing, and he was visibly frustrated by it; especially when he'd look over at the other player rolling like dirt and still hitting. As a player, I've been on both sides of the coin. One of my first few D&D 4E characters turned out pretty horrible. I understood the concept of primary stats, but I didn't realize that it was so important to pump up that number (this was before expertise or any of those options.) I arranged my stats in a way that were how I saw the character. After that, I slowly learned that I needed to number crunch more than I was doing with 4E. On the other hand, I've also have a wizard character of mine who comes to mind who I had to intentionally hold back with. I didn't intend to uber-optimize (even though I did make more of an effort to number crunch at this point) or anything; the pieces I picked just seemed to fall into place and mesh well. There were times when I would do nothing or choose subpar options (like trying to punch and kick) during the first few rounds so as to give the rest of the party a chance to do something rather than just having my character dominate the encounter. [/QUOTE]
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