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Optimized mage combos
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<blockquote data-quote="Jack Simth" data-source="post: 3182822" data-attributes="member: 29252"><p>Technically, you don't need to - they just have to be held in their proper place. No glue necessary. You've just got a trillion piece 3-D puzzle. A few centuries of work and a DC 40 Intelligence or Wisdom check should do the trick. Or Wish him back into shape (undo misfortune clause).</p><p></p><p>That's actually covered in the spell and status descriptions:</p><p>(<u>emphasis</u> added)</p><p>and</p><p>(<u>emphasis</u> added)</p><p></p><p>Don't get me wrong - restoring such a set of transformations is a quest suitable for Hercules (or maybe Hesphestius) - but RAW, it works. </p><p></p><p>Trap the Soul doesn't actually kill the subject either - if you break the gem, he's released, live. You have one effect to eliminate to revive the subject, as a result of one action. Seems fair. </p><p></p><p>The combo is actually closer to Soul Bind (must kill and cast), or Animate Dead (must kill and cast) - with any of the three, you need to get rid of one effect, and then raise the subject (two status changes, two status restorations). With Animate Dead, you have to destroy the undead critter, then cast Ressurection or better on the subject (get rid of two effects). With Soul Bind, you need to smash or dispell the gem, and then cast Reincarnate or better on the subject (get rid of two effects). With this combo, you need to: Restore the "rock" to flesh, which finally lets the subject die, then cast Reincarnate or better (get rid of two effects). If you work quickly enough, Regenerate or something from the Polymorph line could remove the need for a Reincarnate or Ressurection. Okay, so it's less expensive in terms of material components to pull off. It takes more spells, though. It's a trade off.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3182822, member: 29252"] Technically, you don't need to - they just have to be held in their proper place. No glue necessary. You've just got a trillion piece 3-D puzzle. A few centuries of work and a DC 40 Intelligence or Wisdom check should do the trick. Or Wish him back into shape (undo misfortune clause). That's actually covered in the spell and status descriptions: ([u]emphasis[/u] added) and ([u]emphasis[/u] added) Don't get me wrong - restoring such a set of transformations is a quest suitable for Hercules (or maybe Hesphestius) - but RAW, it works. Trap the Soul doesn't actually kill the subject either - if you break the gem, he's released, live. You have one effect to eliminate to revive the subject, as a result of one action. Seems fair. The combo is actually closer to Soul Bind (must kill and cast), or Animate Dead (must kill and cast) - with any of the three, you need to get rid of one effect, and then raise the subject (two status changes, two status restorations). With Animate Dead, you have to destroy the undead critter, then cast Ressurection or better on the subject (get rid of two effects). With Soul Bind, you need to smash or dispell the gem, and then cast Reincarnate or better on the subject (get rid of two effects). With this combo, you need to: Restore the "rock" to flesh, which finally lets the subject die, then cast Reincarnate or better (get rid of two effects). If you work quickly enough, Regenerate or something from the Polymorph line could remove the need for a Reincarnate or Ressurection. Okay, so it's less expensive in terms of material components to pull off. It takes more spells, though. It's a trade off. [/QUOTE]
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