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General Tabletop Discussion
*Pathfinder & Starfinder
Optimizers, oh my!
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<blockquote data-quote="Loonook" data-source="post: 6056962" data-attributes="member: 1861"><p>If one specifically focuses on breaking the accepted gameplay of a table, it is a breaking strain. Just like every other individual choice you make at the table regarding your character, you need to be in sync with the group. While the definition of 'ineffective' is vague but within a specific realm, the definition of its opposite has a lot of range. </p><p></p><p>3e, and of course any system really, has an operative range that varies depending on outside influence. Personally, for our table? We choose to use a more narrative approach to character creation and advancement (training, some spells may not have ever been invented/be the result of an adventure of finding the right path). Now that is our way of providing balance in a specific area to keep the range of optimization under control for us. It is also fun to have the desert shah's pet sorcerer whipping out some interesting spells that may not be available without having to actually best him/trade stories/take on a mission... And that barbarian princeling who wields the staff of his ancestors may have access to bloodline magics you could never reach. . . Oh, and polymorphing takes knowledge of the beast, owning a skin, or other means.</p><p></p><p>Does it work for everyone? I know it wouldn't. But those little things keep a lot of the spell/convoluted feat/class/PrC combinations at bay for our group. If your group is cool with full access pedal to the metal? Works for you.</p><p></p><p>Oh, and I've definitely seen anecdotal evidence from dozens of DMs over my time of distracted 'rollplayers' optimizers. I've seen them myself. Those who become completely obsessed with their numbers are just like any other tweaking obsessive who squeezes that last tenth of a second from their engine or last drop of efficiency out of their toys.</p><p></p><p>Some just strictly focus on that. If you find that sweet spot where you can get optimized players who bring good roleplaying to the table? Oh it can be sweet.</p><p></p><p>But just don't break the game. It's not fun for anyone but the breakers.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 6056962, member: 1861"] If one specifically focuses on breaking the accepted gameplay of a table, it is a breaking strain. Just like every other individual choice you make at the table regarding your character, you need to be in sync with the group. While the definition of 'ineffective' is vague but within a specific realm, the definition of its opposite has a lot of range. 3e, and of course any system really, has an operative range that varies depending on outside influence. Personally, for our table? We choose to use a more narrative approach to character creation and advancement (training, some spells may not have ever been invented/be the result of an adventure of finding the right path). Now that is our way of providing balance in a specific area to keep the range of optimization under control for us. It is also fun to have the desert shah's pet sorcerer whipping out some interesting spells that may not be available without having to actually best him/trade stories/take on a mission... And that barbarian princeling who wields the staff of his ancestors may have access to bloodline magics you could never reach. . . Oh, and polymorphing takes knowledge of the beast, owning a skin, or other means. Does it work for everyone? I know it wouldn't. But those little things keep a lot of the spell/convoluted feat/class/PrC combinations at bay for our group. If your group is cool with full access pedal to the metal? Works for you. Oh, and I've definitely seen anecdotal evidence from dozens of DMs over my time of distracted 'rollplayers' optimizers. I've seen them myself. Those who become completely obsessed with their numbers are just like any other tweaking obsessive who squeezes that last tenth of a second from their engine or last drop of efficiency out of their toys. Some just strictly focus on that. If you find that sweet spot where you can get optimized players who bring good roleplaying to the table? Oh it can be sweet. But just don't break the game. It's not fun for anyone but the breakers. Slainte, -Loonook. [/QUOTE]
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