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*Pathfinder & Starfinder
Optimizers, oh my!
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<blockquote data-quote="Neonchameleon" data-source="post: 6057008" data-attributes="member: 87792"><p>I see the opposition to optimisation as a consequence of something else. People internalising fundamentally broken rules, and working round those rules.</p><p> </p><p>In a well designed system the difference between the power a character that someone comes up with with no knowledge of the game at all but picking what looks as if it fits a strong concept and a completely min/maxed character should be low. If the difference is too high, this is because the system is fundamentally broken somewhere.</p><p></p><p>I also have a strong reason for disliking the constraints "don't optimise" puts on roleplaying. If I fundamentally care what I am doing at <em>anything</em> I am going to try to optimise. Out of character this can be done by taking an offbeat concept and making it work. But in character you're telling me to play someone crazier than the average fishmalk if you're telling me not to optimise my in character choices like spells. You're telling me to play someone who doesn't care about the stakes of the game - whether it's a matter of life or death, or the fate of the world.</p><p> [MENTION=22424]delericho[/MENTION] above compares playing 3.X to playing with a broken arm. I find the person prodding the arm to be far less aggravating than the sensation of having a broken arm (which is perhaps a little extreme for an unbalanced system) but the broken arm and cast is a good illustration of why I find seriously unbalanced systems to be objectively worse design than anything short of being forced to use the GURPS Vehicles rules as written*.</p><p> </p><p>* To design a car in GURPS Vehicles start with the volume of the car in cubic feet. Then use that to work out the approximate surface area in square feet (the square of the cube root) - and base the weight of your structure on the number of square feet the structure takes and the material you use. The next step is to decide how many kilowatts you want your engine to run to. (I'm not making any of this up).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6057008, member: 87792"] I see the opposition to optimisation as a consequence of something else. People internalising fundamentally broken rules, and working round those rules. In a well designed system the difference between the power a character that someone comes up with with no knowledge of the game at all but picking what looks as if it fits a strong concept and a completely min/maxed character should be low. If the difference is too high, this is because the system is fundamentally broken somewhere. I also have a strong reason for disliking the constraints "don't optimise" puts on roleplaying. If I fundamentally care what I am doing at [I]anything[/I] I am going to try to optimise. Out of character this can be done by taking an offbeat concept and making it work. But in character you're telling me to play someone crazier than the average fishmalk if you're telling me not to optimise my in character choices like spells. You're telling me to play someone who doesn't care about the stakes of the game - whether it's a matter of life or death, or the fate of the world. [MENTION=22424]delericho[/MENTION] above compares playing 3.X to playing with a broken arm. I find the person prodding the arm to be far less aggravating than the sensation of having a broken arm (which is perhaps a little extreme for an unbalanced system) but the broken arm and cast is a good illustration of why I find seriously unbalanced systems to be objectively worse design than anything short of being forced to use the GURPS Vehicles rules as written*. * To design a car in GURPS Vehicles start with the volume of the car in cubic feet. Then use that to work out the approximate surface area in square feet (the square of the cube root) - and base the weight of your structure on the number of square feet the structure takes and the material you use. The next step is to decide how many kilowatts you want your engine to run to. (I'm not making any of this up). [/QUOTE]
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