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<blockquote data-quote="MoonSong" data-source="post: 6057188" data-attributes="member: 6689464"><p>Let me get this straight, you are just saying "system mastery no longer leads you to uber power but rather to play charater concepts that didn't needed it before"? that is even worse. Elven Rogue archer is so iconic I shouldn't need to wait for 10 splatbooks before it is viable! It is entirely possible on Ad&D, 2nd ed and 3.x from phb alone, and it has so much easy synergies it is trivially easy to be one, 4e made the big sin of assuming people only want to play stereotypes, and many things remained broken all the way through the edition.</p><p></p><p>System mastery is unavoidable, not very likeable for many, but actively oppossing it ends up harming fun and interacting on weird ways. 4e's constant stream of nerfs was annoying. Your group is having fun with two lazy warlords and a bunch of strikers? too bad, now the nerf stick says you are breaking the math and your warlords get in the way of each other as a result. Did your storm sorcerer had fun counting the times he hit with a storm power for the purposes of Echoes of Thunder? too bad the guys in charge had a change of heart and turned it into a dull +1 to damage. On a complex system, every change you make has overarching and unforeseen consecuences, and most of the consecuences are suffered by the groups that play "unapproved" game styles. If you don't play one of the few officially sanctioned cookie cuters, you have to develop system mastery and be preppared to face the fact your character will just stop working without a warning. 4e didn't got rid of system mastery, it just made it mandatory and it does reduce fun at the table.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6057188, member: 6689464"] Let me get this straight, you are just saying "system mastery no longer leads you to uber power but rather to play charater concepts that didn't needed it before"? that is even worse. Elven Rogue archer is so iconic I shouldn't need to wait for 10 splatbooks before it is viable! It is entirely possible on Ad&D, 2nd ed and 3.x from phb alone, and it has so much easy synergies it is trivially easy to be one, 4e made the big sin of assuming people only want to play stereotypes, and many things remained broken all the way through the edition. System mastery is unavoidable, not very likeable for many, but actively oppossing it ends up harming fun and interacting on weird ways. 4e's constant stream of nerfs was annoying. Your group is having fun with two lazy warlords and a bunch of strikers? too bad, now the nerf stick says you are breaking the math and your warlords get in the way of each other as a result. Did your storm sorcerer had fun counting the times he hit with a storm power for the purposes of Echoes of Thunder? too bad the guys in charge had a change of heart and turned it into a dull +1 to damage. On a complex system, every change you make has overarching and unforeseen consecuences, and most of the consecuences are suffered by the groups that play "unapproved" game styles. If you don't play one of the few officially sanctioned cookie cuters, you have to develop system mastery and be preppared to face the fact your character will just stop working without a warning. 4e didn't got rid of system mastery, it just made it mandatory and it does reduce fun at the table. [/QUOTE]
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