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<blockquote data-quote="Libramarian" data-source="post: 6057280" data-attributes="member: 6688858"><p>This is not a very scientific way to respond to contradictory evidence.</p><p></p><p>You don't see any relationship between strong mechanical play and munchkinism, other people do. Who's right?</p><p></p><p>Personally I tend to think it's mostly a system issue. The problem is that people want a system with unlimited character flexibility, whether their motives are for powergaming or for roleplaying. I think character flexibility is really overrated. The way I look at it, if the game "needs" fun character creation, then it's because the play itself is not fun enough. I consider fiddling around with character builds to be basically the player's equivalent of the DM toiling away on setting details that will never be important for play. It's the sort of pointless, not-really-playing time-waster that I don't think the game should encourage. Character creation is not the main course of D&D, it's just an appetizer. There's way too much design/discussion spent on it IMO.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6057280, member: 6688858"] This is not a very scientific way to respond to contradictory evidence. You don't see any relationship between strong mechanical play and munchkinism, other people do. Who's right? Personally I tend to think it's mostly a system issue. The problem is that people want a system with unlimited character flexibility, whether their motives are for powergaming or for roleplaying. I think character flexibility is really overrated. The way I look at it, if the game "needs" fun character creation, then it's because the play itself is not fun enough. I consider fiddling around with character builds to be basically the player's equivalent of the DM toiling away on setting details that will never be important for play. It's the sort of pointless, not-really-playing time-waster that I don't think the game should encourage. Character creation is not the main course of D&D, it's just an appetizer. There's way too much design/discussion spent on it IMO. [/QUOTE]
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