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<blockquote data-quote="Loonook" data-source="post: 6057327" data-attributes="member: 1861"><p>So by exploiting a specific location in the rules to destroy the metagame is <em>bad</em>? Now remember that, as written in the Core, Diplomacy changes attitudes in a minimum of 1 minute (-10 penalty gives it to you in a round). </p><p></p><p>In the same location it also explains that in some situations that that one minute isn't going to hack it. The diabolical ruler, the suspicious mercenary leader, etc. are not necessarily going to be wooed over in a minute or even by your rushed check.</p><p></p><p>The Social Skills system was sort of a tack on to allow for players who cannot do social interactions easily/want an easy fire and forget solution to those situations that aren't necessarily important to the narrative. Just like anything else it can be abused, but following RAW there is precedent for an world where everyone doesn't lick your boots because you roll well.</p><p></p><p></p><p></p><p></p><p></p><p>And that Diplomancer is exchanging weakness in combat, a situation where that whole "some situations" clause could apply, to make for a marginal gain that is supported by RAW. </p><p></p><p>Just a part lots of players ignore because everyone wants to be The Man.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 6057327, member: 1861"] So by exploiting a specific location in the rules to destroy the metagame is [I]bad[/I]? Now remember that, as written in the Core, Diplomacy changes attitudes in a minimum of 1 minute (-10 penalty gives it to you in a round). In the same location it also explains that in some situations that that one minute isn't going to hack it. The diabolical ruler, the suspicious mercenary leader, etc. are not necessarily going to be wooed over in a minute or even by your rushed check. The Social Skills system was sort of a tack on to allow for players who cannot do social interactions easily/want an easy fire and forget solution to those situations that aren't necessarily important to the narrative. Just like anything else it can be abused, but following RAW there is precedent for an world where everyone doesn't lick your boots because you roll well. And that Diplomancer is exchanging weakness in combat, a situation where that whole "some situations" clause could apply, to make for a marginal gain that is supported by RAW. Just a part lots of players ignore because everyone wants to be The Man. Slainte, -Loonook. [/QUOTE]
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