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<blockquote data-quote="Elf Witch" data-source="post: 6057681" data-attributes="member: 9037"><p>When I DM I tell the players to make what they want to play and let me worry about shortages. If the party is lacking something it really needs then I have several fixes I can do from using NPCs to magic items or how O deasign encounters.</p><p></p><p>Nobody should have to play a class they don't want to just because the party needs it. And nobody should be forced to design a class on other players say so. </p><p></p><p>That is a problem I see with clerics especially when it has been designed not to be the bulk of the party healing. In my one campaign the cleric is the tank of the party and is main purpose is not to heal. I help by giving the party access to wands for healing.</p><p></p><p>I don't mind some party conflict I do mind when it gets in the way of advancing the game. If you want to play a selfish PC fine but make it work. It is up to the player to give the PC a reason to work with the party. I also won't allow a player whose main goal is to thwart the party. I saw a lot more of that back in 1E where a player would bring in a character whose only goal was the destruction of the party and usually this was with DM approval. So many groups self destructed over that. The bad blood would start to follow in game after game with people wanting revenge. </p><p></p><p></p><p>But I also dislike the artificial you have to do this because you are a member of the party like forcing the paladin or lawful good clerics to look the other way over and over because the rest of the party starts doing a lot of morally questionable tactics. Then getting angry when the the player playing the good character does not want to heal you and you get the whine but it is your job you have to to. </p><p></p><p>I never had the happen as a DM but seen it as a player to many times. As a DM I would help out by saying you try ad heal and it does not work you feel some kind of resistance.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6057681, member: 9037"] When I DM I tell the players to make what they want to play and let me worry about shortages. If the party is lacking something it really needs then I have several fixes I can do from using NPCs to magic items or how O deasign encounters. Nobody should have to play a class they don't want to just because the party needs it. And nobody should be forced to design a class on other players say so. That is a problem I see with clerics especially when it has been designed not to be the bulk of the party healing. In my one campaign the cleric is the tank of the party and is main purpose is not to heal. I help by giving the party access to wands for healing. I don't mind some party conflict I do mind when it gets in the way of advancing the game. If you want to play a selfish PC fine but make it work. It is up to the player to give the PC a reason to work with the party. I also won't allow a player whose main goal is to thwart the party. I saw a lot more of that back in 1E where a player would bring in a character whose only goal was the destruction of the party and usually this was with DM approval. So many groups self destructed over that. The bad blood would start to follow in game after game with people wanting revenge. But I also dislike the artificial you have to do this because you are a member of the party like forcing the paladin or lawful good clerics to look the other way over and over because the rest of the party starts doing a lot of morally questionable tactics. Then getting angry when the the player playing the good character does not want to heal you and you get the whine but it is your job you have to to. I never had the happen as a DM but seen it as a player to many times. As a DM I would help out by saying you try ad heal and it does not work you feel some kind of resistance. [/QUOTE]
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