Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Optimizers, oh my!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6057819"><p>And that's why we're having this discussion.</p><p></p><p></p><p>I'm getting a distinct feeling of moving the goalposts here. </p><p></p><p>In 3.5, as in other editions or other games, some classes are significantly less powerful than others in various areas of the game. To some this is a feature, not a bug, what it truly is will always be a matter of opinion, but if you build to any given classes strengths, utility wizards, skillful rogues, meatshield fighters, you are inherently optimizing. What differentiates this from powerbuilding? The desire to for more?</p><p></p><p></p><p>Do they? I think it's fair to say the expectations of people who power-build are as different as their results. My friend, who specifically builds to "roll lots of dice" because he enjoys that sort of thing may always be looking for "more", but that doesn't make him a poor RPer, in fact his RP is some of the best in my game, among people who I generally regard as being very qualified RPers. </p><p></p><p>But back to "what they are looking for", to be better than anyone else? Maybe. He certainly does an incredible amount of damage. Is he looking to have others look upon him as a God of the game? No. That's just his thing. What does he expect the game to do about it? Maybe he doesn't want a life-and-death challenge. Even among non-optimizers how possible death should be varies. Maybe he just wants to take on powerful monsters and kick ass? Well, I give them that at times. Does that justify his power-building? No. I would have done that anyway. What's the point in being a hero if you don't do heroic things?</p><p></p><p>If your players are finding that their playstyle is pointless, that's certainly an introspection issue, because the reasons are different for different people. In your game, perhaps people really only want to be more awesome than anyone else, and if that is their case, I feel sorry for them. </p><p></p><p></p><p></p><p>It's a game played by people. There is no objective answer, there cannot be, because perceptions differ, experiences differ. As mathematical as the game gets, the only thing objective that can be said about power-builders is that their characters are powerful.</p><p></p><p>Furthermore, I don't understand your objection to a player desiring for "more". Isn't that why the game has levels? Why stats increase? Why classes provide more and greater options as a player progresses? Why dungeon crawls, one-shots, and campaigns provide bigger and more impressive challenges?</p><p></p><p>Speaking "objectivly", part of the purpose of D&D is to grow in power. Be that power of the pen or the sword. And the game provides incentive for players to want to keep progressing, a proverbial "carrot on a stick". So to say that is it <em>badwrongfun</em> for a player to desire <strong>more</strong> is contrary to basic principles of the game.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6057819"] And that's why we're having this discussion. I'm getting a distinct feeling of moving the goalposts here. In 3.5, as in other editions or other games, some classes are significantly less powerful than others in various areas of the game. To some this is a feature, not a bug, what it truly is will always be a matter of opinion, but if you build to any given classes strengths, utility wizards, skillful rogues, meatshield fighters, you are inherently optimizing. What differentiates this from powerbuilding? The desire to for more? Do they? I think it's fair to say the expectations of people who power-build are as different as their results. My friend, who specifically builds to "roll lots of dice" because he enjoys that sort of thing may always be looking for "more", but that doesn't make him a poor RPer, in fact his RP is some of the best in my game, among people who I generally regard as being very qualified RPers. But back to "what they are looking for", to be better than anyone else? Maybe. He certainly does an incredible amount of damage. Is he looking to have others look upon him as a God of the game? No. That's just his thing. What does he expect the game to do about it? Maybe he doesn't want a life-and-death challenge. Even among non-optimizers how possible death should be varies. Maybe he just wants to take on powerful monsters and kick ass? Well, I give them that at times. Does that justify his power-building? No. I would have done that anyway. What's the point in being a hero if you don't do heroic things? If your players are finding that their playstyle is pointless, that's certainly an introspection issue, because the reasons are different for different people. In your game, perhaps people really only want to be more awesome than anyone else, and if that is their case, I feel sorry for them. It's a game played by people. There is no objective answer, there cannot be, because perceptions differ, experiences differ. As mathematical as the game gets, the only thing objective that can be said about power-builders is that their characters are powerful. Furthermore, I don't understand your objection to a player desiring for "more". Isn't that why the game has levels? Why stats increase? Why classes provide more and greater options as a player progresses? Why dungeon crawls, one-shots, and campaigns provide bigger and more impressive challenges? Speaking "objectivly", part of the purpose of D&D is to grow in power. Be that power of the pen or the sword. And the game provides incentive for players to want to keep progressing, a proverbial "carrot on a stick". So to say that is it [I]badwrongfun[/I] for a player to desire [B]more[/B] is contrary to basic principles of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Optimizers, oh my!
Top