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*Pathfinder & Starfinder
Optimizers, oh my!
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<blockquote data-quote="billd91" data-source="post: 6057965" data-attributes="member: 3400"><p>Back up right there. Just because it is <strong>less</strong> effective as devoting a lot of effort to a great sword doesn't mean it is <strong>in</strong>effective. That's the conceit of the tunnel vision optimizer.</p><p>As a DM, I'd encourage the PC to not not dual-wield a pair of flails (a light weapon really would be better in the off hand), but there's nothing wrong with dual wielding in general. Plus, a lot depends on the campaign. If you're fighting huge beasts a lot, sure a greatsword is better. But if the campaign deals mostly with humanoid-types of opponents that depend on their own weapons, a disarm/strike routine could be pretty effective. It does damage and denies return attacks.</p><p></p><p></p><p></p><p>Outclassed by whose standards and for doing what? Is the disarming flail-wielder having fun? If so, who cares if the wizard can do some pretty powerful things?</p></blockquote><p></p>
[QUOTE="billd91, post: 6057965, member: 3400"] Back up right there. Just because it is [b]less[/b] effective as devoting a lot of effort to a great sword doesn't mean it is [b]in[/b]effective. That's the conceit of the tunnel vision optimizer. As a DM, I'd encourage the PC to not not dual-wield a pair of flails (a light weapon really would be better in the off hand), but there's nothing wrong with dual wielding in general. Plus, a lot depends on the campaign. If you're fighting huge beasts a lot, sure a greatsword is better. But if the campaign deals mostly with humanoid-types of opponents that depend on their own weapons, a disarm/strike routine could be pretty effective. It does damage and denies return attacks. Outclassed by whose standards and for doing what? Is the disarming flail-wielder having fun? If so, who cares if the wizard can do some pretty powerful things? [/QUOTE]
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