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<blockquote data-quote="Neonchameleon" data-source="post: 6059933" data-attributes="member: 87792"><p>I'm with [MENTION=29398]Lanefan[/MENTION] here - this is a bug and not a feature. I can create characters for whatever purpose with the best of them in either 3.X or 4e (I'm actually slightly better at 3.X because I have no real knowledge of 4e Epic). On the other hand if picking from a list of predetermined options in an ultimately static situation (which is what the mechanical part of chargen is) is both easier and more fun than dealing with situations going completely out of control, the combined imaginations of all the table working together and pitching in to create more vivid and intense sitautions, and to rescue near-catastrophies, I wonder why you play at all rather than just sit round with friends having drinks and making Monty Python references.</p><p></p><p></p><p></p><p>Again, I don't understand this attitude at all. If someone goes very wrong, they are going to be paying for their "mistake" (like writing the word Monk on the top of their character sheet in 3.X) for months. This is not a good thing. As for "the widest spectrum of choices", when I want to write solo fiction I write. When I want to play with spreadsheets I go to work. And the choices here are digital - when designing a character in 3e or 4e it's "Pick 1 from each available option" (other than the 3.X fiddly system which is "pick n"). Pick one race. Pick one class-level. Pick one feat... Or a full-on build. Rather than "Go exploring and try to outsmart a set of foes who are actually adapting".</p><p></p><p></p><p></p><p>Could you unpack please?</p><p></p><p></p><p></p><p>A good fighter <em>should</em> understand tactical positioning. He is a fighter - fighting is what he is best at. And tactical positioning is a <em>very</em> important part of fighting. A wizard or cleric, possibly not so much. If he doesn't get tactical positioning he either isn't a good fighter or needs something to make up for it - like going beserk.</p><p></p><p></p><p></p><p>You are on the extreme end of time you want to spend on just about everything from what I can tell.</p><p></p><p></p><p></p><p>The issue here is that no one should ever be lapped before they have crossed the start line. You can't avoid a system with meaningful choices having some people start higher up on the grid than others whatever you do - but skill in play should count for more than skill character building. Building your character shouldn't be "the part that involves the most skill".</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6059933, member: 87792"] I'm with [MENTION=29398]Lanefan[/MENTION] here - this is a bug and not a feature. I can create characters for whatever purpose with the best of them in either 3.X or 4e (I'm actually slightly better at 3.X because I have no real knowledge of 4e Epic). On the other hand if picking from a list of predetermined options in an ultimately static situation (which is what the mechanical part of chargen is) is both easier and more fun than dealing with situations going completely out of control, the combined imaginations of all the table working together and pitching in to create more vivid and intense sitautions, and to rescue near-catastrophies, I wonder why you play at all rather than just sit round with friends having drinks and making Monty Python references. Again, I don't understand this attitude at all. If someone goes very wrong, they are going to be paying for their "mistake" (like writing the word Monk on the top of their character sheet in 3.X) for months. This is not a good thing. As for "the widest spectrum of choices", when I want to write solo fiction I write. When I want to play with spreadsheets I go to work. And the choices here are digital - when designing a character in 3e or 4e it's "Pick 1 from each available option" (other than the 3.X fiddly system which is "pick n"). Pick one race. Pick one class-level. Pick one feat... Or a full-on build. Rather than "Go exploring and try to outsmart a set of foes who are actually adapting". Could you unpack please? A good fighter [I]should[/I] understand tactical positioning. He is a fighter - fighting is what he is best at. And tactical positioning is a [I]very[/I] important part of fighting. A wizard or cleric, possibly not so much. If he doesn't get tactical positioning he either isn't a good fighter or needs something to make up for it - like going beserk. You are on the extreme end of time you want to spend on just about everything from what I can tell. The issue here is that no one should ever be lapped before they have crossed the start line. You can't avoid a system with meaningful choices having some people start higher up on the grid than others whatever you do - but skill in play should count for more than skill character building. Building your character shouldn't be "the part that involves the most skill". [/QUOTE]
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