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<blockquote data-quote="Ahnehnois" data-source="post: 6059978" data-attributes="member: 17106"><p>Relative to your rather unusual and idiosyncratic perspective on gaming, I can see where it would appear that way.</p><p></p><p>The bottom line is I want to do the most story in the least amount of time possible. That means doing as much as possible to make a session flow quicker. I want to spend a lot of time on making a character a good fighter once, and then just be able to quickly say "my character attacks" a few times and resolve each battle in a few minutes so I can move the session forward without fiddling around with the details.</p><p></p><p>If an in-game battle takes less than a minute, I don't want to spend half an hour moving pieces on a board to keep track of each 5 ft of distance, or play some intricate little subgame of determining how many spells of each level I have left and which ones are worth it to use (which is why I use spell points). I want the numbers that I already spent the time generating to show me who should win, and for that to play out as quickly as possible with a few dice rolls and key tactical choices, without dragging down the game.</p><p></p><p>As with most things in life, health, finance, and gaming all reward good preparation. A little time spent now saves a lot later.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6059978, member: 17106"] Relative to your rather unusual and idiosyncratic perspective on gaming, I can see where it would appear that way. The bottom line is I want to do the most story in the least amount of time possible. That means doing as much as possible to make a session flow quicker. I want to spend a lot of time on making a character a good fighter once, and then just be able to quickly say "my character attacks" a few times and resolve each battle in a few minutes so I can move the session forward without fiddling around with the details. If an in-game battle takes less than a minute, I don't want to spend half an hour moving pieces on a board to keep track of each 5 ft of distance, or play some intricate little subgame of determining how many spells of each level I have left and which ones are worth it to use (which is why I use spell points). I want the numbers that I already spent the time generating to show me who should win, and for that to play out as quickly as possible with a few dice rolls and key tactical choices, without dragging down the game. As with most things in life, health, finance, and gaming all reward good preparation. A little time spent now saves a lot later. [/QUOTE]
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