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<blockquote data-quote="DEFCON 1" data-source="post: 6060313" data-attributes="member: 7006"><p>Just wanted to chime in to say that if a player of mine ever wanted to wield dual flails... part of my joy as the DM is to say "Screw it!" and re-write / house rule / automatically grant whatever abilities are necessary so that dual-wielding flails can be relatively on par WITH the greatsword wielder. Screw worrying about the number of feats, and how useful/unuseful Disarm is, or any of that other junk.</p><p></p><p>If someone wants to play a concept that in the course of play we all find to be underpowered compared to most of the rest of the party... I just up their power to compensate. And all my players are happy for it-- even if one player *is* getting "extra feats" out of the deal, just so that those extra feats can bring that PC up to a respectable level.</p><p></p><p>(And I've done the same thing in 4E too... for instance granting my Warlock player the "higher Curse die" feat at like 6th level (which I believe normally has like a level 11 pre-req), just so that his damage didn't get outpaced by the Rogue and Ranger who both had taken the "higher Sneak Attack die" and "higher Quarry die" feats already themselves.)</p><p></p><p>If two characters can be built within the scope of the rules and one of them greatly outpaces the other... I'll either up the power of the lower PC, or (less often) ask the higher powered one to tone his PC down.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6060313, member: 7006"] Just wanted to chime in to say that if a player of mine ever wanted to wield dual flails... part of my joy as the DM is to say "Screw it!" and re-write / house rule / automatically grant whatever abilities are necessary so that dual-wielding flails can be relatively on par WITH the greatsword wielder. Screw worrying about the number of feats, and how useful/unuseful Disarm is, or any of that other junk. If someone wants to play a concept that in the course of play we all find to be underpowered compared to most of the rest of the party... I just up their power to compensate. And all my players are happy for it-- even if one player *is* getting "extra feats" out of the deal, just so that those extra feats can bring that PC up to a respectable level. (And I've done the same thing in 4E too... for instance granting my Warlock player the "higher Curse die" feat at like 6th level (which I believe normally has like a level 11 pre-req), just so that his damage didn't get outpaced by the Rogue and Ranger who both had taken the "higher Sneak Attack die" and "higher Quarry die" feats already themselves.) If two characters can be built within the scope of the rules and one of them greatly outpaces the other... I'll either up the power of the lower PC, or (less often) ask the higher powered one to tone his PC down. [/QUOTE]
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