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General Tabletop Discussion
Character Builds & Optimization
Optimizing a Bladelock
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<blockquote data-quote="everyman322" data-source="post: 6670303" data-attributes="member: 6798821"><p>Minsc: about the reaction Eldritch Blast being errata'd, I re-read the errata, and the only thing I can see that you might be thinking of is the Twinned Spell errata (which seems specifically targeted at preventing twinning an Eldritch Blast). The Polearm Master errata only mentions the bonus action attack, and there is no errata for Warcaster, so I believe it is still good.</p><p></p><p></p><p>And regarding the build you linked, I too don't like that it relies on advantage from having darkness up all the time. Darkness is not really that party-unfriendly, imo, as mentioned in my first post, however, not having Warcaster and being melee and relying on a concentration spell to even land a hit is a recipe for a whiff-tacular disaster.</p><p></p><p>The Polearm Master build (with Glaive/Halberd) also does comparable damage all the way up to level 18 and has a 25% higher chance to hit, and around then you could take Great Weapon Master too, and Foresight will actually make it usable. And if you're okay relying on darkness to hit at early levels, there's no reason why you couldn't add Polearm Master at level 1 to their build and do tons more damage.</p><p></p><p>Unless you have party members that can keep Bless or a lvl4+ Magic Weapon spell on you or other consistent buffs to your attack rolls (or an actual magic weapon), I don't really like the Great Weapon Master feat here. The -5 to attack for +10 damage is usually worth it damage-wise, especially against lower AC enemies, but whiffing over and over is no fun.</p><p></p><p>Also, the Defense fighting style is much better than the Great Weapon Fighting style IMO (the avg damage increase from GWF is next to nothing).</p></blockquote><p></p>
[QUOTE="everyman322, post: 6670303, member: 6798821"] Minsc: about the reaction Eldritch Blast being errata'd, I re-read the errata, and the only thing I can see that you might be thinking of is the Twinned Spell errata (which seems specifically targeted at preventing twinning an Eldritch Blast). The Polearm Master errata only mentions the bonus action attack, and there is no errata for Warcaster, so I believe it is still good. And regarding the build you linked, I too don't like that it relies on advantage from having darkness up all the time. Darkness is not really that party-unfriendly, imo, as mentioned in my first post, however, not having Warcaster and being melee and relying on a concentration spell to even land a hit is a recipe for a whiff-tacular disaster. The Polearm Master build (with Glaive/Halberd) also does comparable damage all the way up to level 18 and has a 25% higher chance to hit, and around then you could take Great Weapon Master too, and Foresight will actually make it usable. And if you're okay relying on darkness to hit at early levels, there's no reason why you couldn't add Polearm Master at level 1 to their build and do tons more damage. Unless you have party members that can keep Bless or a lvl4+ Magic Weapon spell on you or other consistent buffs to your attack rolls (or an actual magic weapon), I don't really like the Great Weapon Master feat here. The -5 to attack for +10 damage is usually worth it damage-wise, especially against lower AC enemies, but whiffing over and over is no fun. Also, the Defense fighting style is much better than the Great Weapon Fighting style IMO (the avg damage increase from GWF is next to nothing). [/QUOTE]
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