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General Tabletop Discussion
Character Builds & Optimization
Optimizing a BladeSinger
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<blockquote data-quote="aarduini" data-source="post: 6749007" data-attributes="member: 61920"><p>I'm a lover of Gish builds. I've been waiting for the Bladesinger for a long time. I currently have a level Fighter 8/Wizard 5 who just did the final battle in Rise of Tiamat. I also have a fighter 1/level 7 Wizard who went through Elemental Evil. Both have different play styles. Both builds aren't afraid to get into the front line, but one is better at taking and DPS while the other has more options for party buffs and area attacks. The Bladesinger will hopefully have both. As a full caster he will be much more effective at higher levels with spells like Force Cage, Simulacrum and Contingency. At all levels he can work as a back up tank and still be the party's primary wizard. I personally believe that toughness and CON saves are a must. When you are fighting an Ancient dragon and he drops a breath attack that does 91 HP, those petty wizard HPs are going to help much. Same thing with a Meteor Swarm or Finger of Death. If you don't want one level of fighter for the Con save then War Caster is a must. The INT ability modifier addition won't always be enough. </p><p></p><p>That's my opinion</p></blockquote><p></p>
[QUOTE="aarduini, post: 6749007, member: 61920"] I'm a lover of Gish builds. I've been waiting for the Bladesinger for a long time. I currently have a level Fighter 8/Wizard 5 who just did the final battle in Rise of Tiamat. I also have a fighter 1/level 7 Wizard who went through Elemental Evil. Both have different play styles. Both builds aren't afraid to get into the front line, but one is better at taking and DPS while the other has more options for party buffs and area attacks. The Bladesinger will hopefully have both. As a full caster he will be much more effective at higher levels with spells like Force Cage, Simulacrum and Contingency. At all levels he can work as a back up tank and still be the party's primary wizard. I personally believe that toughness and CON saves are a must. When you are fighting an Ancient dragon and he drops a breath attack that does 91 HP, those petty wizard HPs are going to help much. Same thing with a Meteor Swarm or Finger of Death. If you don't want one level of fighter for the Con save then War Caster is a must. The INT ability modifier addition won't always be enough. That's my opinion [/QUOTE]
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