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*Pathfinder & Starfinder
Optimizing a char that combines artillery power and melee capabilities
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<blockquote data-quote="pyrate" data-source="post: 4387225" data-attributes="member: 73889"><p>Hi there,</p><p>I am building a character for a new campaign that we're going to start soon. I'd like to play something that combines the firepower of a sorcerer and the raw melee powers of a fighter, and I thought about a combination of warmage/eldritch knight. Here it is in detail:</p><p></p><p>Starting values: Str 14, Dex 13, Con 16, Int 10, Wis 8, Cha 17</p><p></p><p>I thought to start as a female human warmage and taking levels as follows: 1fgt/7warmage/10eldritch knight/1warmage</p><p></p><p>Progression overview:</p><p>1 WM1 - [Armored Mage (light), Warmage's edge] (Feats: 1 base, 1 human) Battle Caster, Practiced Spellcaster(Warmage)</p><p> Skills: 4 Knowledge Arcana, 4 Spellcraft, 4 Concentration</p><p>2 Fgt1 - (Feats: 1 Fgt) Improved Toughness</p><p> Skills: 3 Swim</p><p>3 WM2 - (Feats: 1 std) Weapon Focus(Ranged Spell)</p><p> Skills: 1 Knowledge Arcana, 1 Spellcraft, 1 Concentration (and every level thereafter)</p><p>4 WM3 - [Advanced Learning(Persistent Blade)], Ability increase: Con 17</p><p>5 WM4 -</p><p>6 WM5 - (Feats: 1 std) Fiery Burst</p><p>7 WM6 - [Advanced Learning(Daylight)]</p><p>8 WM7 - [Sudden Empower], Ability increase: Con 18</p><p>9 WM8 - [Armored Mage (medium)], (Feats: 1 std) Retributive Spell</p><p>10 EK1 - (Feats: 1 eldritch knight) Point Blank Shot</p><p>11 EK2 -</p><p>12 EK3 - (Feats: 1 std) Improved Critical(Ranged Spell), Ability increase: Cha 18</p><p>13 EK4 -</p><p>14 EK5 -</p><p>15 EK6 - (Feats: 1 std) Ranged Recall</p><p>16 EK7 - Ability increase: Cha 19</p><p>17 EK8 -</p><p>18 EK9 - (Feats: 1 std) Arcane Strike or Sudden Maximize Spell</p><p>19 EK10 -</p><p>20 WM9 - Ability increase: Cha 20</p><p></p><p>In level 20:</p><p>Human fgt1/eldritch knight10/warmage9; Base Atk: +15; hps: 6 + 1d10 + 18d6 + 20*5 = 6 + 5.5 + 63 + 100 = 174.5; Base SV: Fort 12, Ref 6, Will 9; </p><p></p><p>Lv2: She can switch her chain shirt to breastplate and gain +1 AC, she will also switch from morningstar to greataxe and get a weapon that is much better, she also has decent hps at that level.</p><p>Lv6: She is only able to cast 2nd level spells, but as long as she keeps one slot she can do all day long 2d6 fire damage, using her fiery burst feat (a feat that'll do more damage later on).</p><p>Lv9: She switches her breastplate to fullplate and gains another +3 to AC, she also has retributive spell (poison).</p><p>Lv10: She starts improving her base attack, in order to use the orb spells with more accuracy.</p><p></p><p>Cons:</p><p>She'll only be able to cast spells of 9th level, when she reaches character level 20, that's 2 levels worse than sorcerer.</p><p></p><p>Comments and ideas of how to improve her are very welcome...</p></blockquote><p></p>
[QUOTE="pyrate, post: 4387225, member: 73889"] Hi there, I am building a character for a new campaign that we're going to start soon. I'd like to play something that combines the firepower of a sorcerer and the raw melee powers of a fighter, and I thought about a combination of warmage/eldritch knight. Here it is in detail: Starting values: Str 14, Dex 13, Con 16, Int 10, Wis 8, Cha 17 I thought to start as a female human warmage and taking levels as follows: 1fgt/7warmage/10eldritch knight/1warmage Progression overview: 1 WM1 - [Armored Mage (light), Warmage's edge] (Feats: 1 base, 1 human) Battle Caster, Practiced Spellcaster(Warmage) Skills: 4 Knowledge Arcana, 4 Spellcraft, 4 Concentration 2 Fgt1 - (Feats: 1 Fgt) Improved Toughness Skills: 3 Swim 3 WM2 - (Feats: 1 std) Weapon Focus(Ranged Spell) Skills: 1 Knowledge Arcana, 1 Spellcraft, 1 Concentration (and every level thereafter) 4 WM3 - [Advanced Learning(Persistent Blade)], Ability increase: Con 17 5 WM4 - 6 WM5 - (Feats: 1 std) Fiery Burst 7 WM6 - [Advanced Learning(Daylight)] 8 WM7 - [Sudden Empower], Ability increase: Con 18 9 WM8 - [Armored Mage (medium)], (Feats: 1 std) Retributive Spell 10 EK1 - (Feats: 1 eldritch knight) Point Blank Shot 11 EK2 - 12 EK3 - (Feats: 1 std) Improved Critical(Ranged Spell), Ability increase: Cha 18 13 EK4 - 14 EK5 - 15 EK6 - (Feats: 1 std) Ranged Recall 16 EK7 - Ability increase: Cha 19 17 EK8 - 18 EK9 - (Feats: 1 std) Arcane Strike or Sudden Maximize Spell 19 EK10 - 20 WM9 - Ability increase: Cha 20 In level 20: Human fgt1/eldritch knight10/warmage9; Base Atk: +15; hps: 6 + 1d10 + 18d6 + 20*5 = 6 + 5.5 + 63 + 100 = 174.5; Base SV: Fort 12, Ref 6, Will 9; Lv2: She can switch her chain shirt to breastplate and gain +1 AC, she will also switch from morningstar to greataxe and get a weapon that is much better, she also has decent hps at that level. Lv6: She is only able to cast 2nd level spells, but as long as she keeps one slot she can do all day long 2d6 fire damage, using her fiery burst feat (a feat that'll do more damage later on). Lv9: She switches her breastplate to fullplate and gains another +3 to AC, she also has retributive spell (poison). Lv10: She starts improving her base attack, in order to use the orb spells with more accuracy. Cons: She'll only be able to cast spells of 9th level, when she reaches character level 20, that's 2 levels worse than sorcerer. Comments and ideas of how to improve her are very welcome... [/QUOTE]
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