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*Pathfinder & Starfinder
Optimizing a char that combines artillery power and melee capabilities
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<blockquote data-quote="pyrate" data-source="post: 4388079" data-attributes="member: 73889"><p>That's not 100% sure at the moment, but it looks as though all the 'Complete'-ones and maybe phb2 and maybe even UA.</p><p></p><p>The battle sorcerer looks nice, I thought about that class as well. You could also take Battlecaster and Medium Armor proficiency for a better AC and hope for a mithral fullplate, but when it comes to feats he is a bit short, 2 less than the warmage build above, and the feat for medium armor proficiency will hurt as well. The d8 instead of d6 is not really a reason, because with 2 more feats for my build, she'll take improved toughness and the hps are aprox. the same.</p><p></p><p>A spontanous cleric with offensive spells, i.e. a favored soul (even medium armor proficiency, wf, and ws), sounded cool too at the beginning, but none of the orb spells (no save no SR, just a ranged touch attack and with the BAB mostly gained by eldritch knight it should be quite easy to hit anything besides incorporeal creatures and maybe some classes with high deflection acs like monks or rogues - gosh, I really like to see her orbing her first beholder, rakshasa, or mind-flayer... guess she'll screw up her save against the psionic blast and get brainsucked... that's how it always is<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). </p><p></p><p>There's another restriction I forgot to mention: probably we are only allowed one PrC (two with a VERY good reason, see the other PCs below), so Spellblade or Abjurant Champion are probably not a choice.</p><p></p><p>I should probably tell you something about the other PCs, in order to describe a bit of the tactics I thought of. There's a barbarian, a fighter/wizard/eldritch knight/abjurant champion, a favored soul/sorcerer/mystic theurge, and a druid. The fs/sor/mt will reach 3rd spell level when reaching cl 10 (that's quite a long way) and the fgt/wiz/ek/ac goes mostly for defensive and utility spells, so it's mostly up to my char to do the nuking<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>For the lower levels (1-6) a good tactic will be having the barbarian and the warmage in front hacking at everything that moves, giving the fgt/wiz the chance to buff himself and join melee 1 or 2 rounds later, with shield and true strike cast and max power attack, or he simply just sticks to his summon monster spells. The druid is of no big combat use at these levels, because it's a halfling with very minor stats - he'll has to wait for his shapeshifting to be available . I guess he'll cast buffs and healings and maybe some battlefield control spells or summon natures ally spells. The elven fs/sor will mostly use his bow, when he runs out of spells (starting dex is 21!, what a roll! and he'll take many of the bow-related feats, though I think there were better choices.).</p><p></p><p>At higher levels it won't be that important that the warmage can join melee battle, for the barbarian and the druid will do most of the front line fighting, together with the fgt/wiz/ek/aj she will be in the second row, with the flexibility to join melee either with her greataxe or spells like cone of cold and the like, or she can stay behind and take out particulary strong foes with disintegrates, orbs, etc. or blast the enemy to pieces with area spells.</p><p></p><p>So you see, good hps, ac, and some acceptable attack values are quite important to her, when she'd like to survive the lower levels. Damn, I can't wait to see her in action the first time<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="pyrate, post: 4388079, member: 73889"] That's not 100% sure at the moment, but it looks as though all the 'Complete'-ones and maybe phb2 and maybe even UA. The battle sorcerer looks nice, I thought about that class as well. You could also take Battlecaster and Medium Armor proficiency for a better AC and hope for a mithral fullplate, but when it comes to feats he is a bit short, 2 less than the warmage build above, and the feat for medium armor proficiency will hurt as well. The d8 instead of d6 is not really a reason, because with 2 more feats for my build, she'll take improved toughness and the hps are aprox. the same. A spontanous cleric with offensive spells, i.e. a favored soul (even medium armor proficiency, wf, and ws), sounded cool too at the beginning, but none of the orb spells (no save no SR, just a ranged touch attack and with the BAB mostly gained by eldritch knight it should be quite easy to hit anything besides incorporeal creatures and maybe some classes with high deflection acs like monks or rogues - gosh, I really like to see her orbing her first beholder, rakshasa, or mind-flayer... guess she'll screw up her save against the psionic blast and get brainsucked... that's how it always is:)). There's another restriction I forgot to mention: probably we are only allowed one PrC (two with a VERY good reason, see the other PCs below), so Spellblade or Abjurant Champion are probably not a choice. I should probably tell you something about the other PCs, in order to describe a bit of the tactics I thought of. There's a barbarian, a fighter/wizard/eldritch knight/abjurant champion, a favored soul/sorcerer/mystic theurge, and a druid. The fs/sor/mt will reach 3rd spell level when reaching cl 10 (that's quite a long way) and the fgt/wiz/ek/ac goes mostly for defensive and utility spells, so it's mostly up to my char to do the nuking:) For the lower levels (1-6) a good tactic will be having the barbarian and the warmage in front hacking at everything that moves, giving the fgt/wiz the chance to buff himself and join melee 1 or 2 rounds later, with shield and true strike cast and max power attack, or he simply just sticks to his summon monster spells. The druid is of no big combat use at these levels, because it's a halfling with very minor stats - he'll has to wait for his shapeshifting to be available . I guess he'll cast buffs and healings and maybe some battlefield control spells or summon natures ally spells. The elven fs/sor will mostly use his bow, when he runs out of spells (starting dex is 21!, what a roll! and he'll take many of the bow-related feats, though I think there were better choices.). At higher levels it won't be that important that the warmage can join melee battle, for the barbarian and the druid will do most of the front line fighting, together with the fgt/wiz/ek/aj she will be in the second row, with the flexibility to join melee either with her greataxe or spells like cone of cold and the like, or she can stay behind and take out particulary strong foes with disintegrates, orbs, etc. or blast the enemy to pieces with area spells. So you see, good hps, ac, and some acceptable attack values are quite important to her, when she'd like to survive the lower levels. Damn, I can't wait to see her in action the first time:) [/QUOTE]
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