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General Tabletop Discussion
Character Builds & Optimization
Optimizing a Circle of Shepherd Druid
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<blockquote data-quote="FrogReaver" data-source="post: 8077799" data-attributes="member: 6795602"><p>First let's look at the important features.</p><p></p><p>Spirit Totem (once per short rest) - Large temp hp boost for the party and your summons! </p><p>Mighty Summoner - Allows summons natural weapons to ignore magic resistance. Also grants a bit of extra hp to summons.</p><p></p><p>Putting this together, you can summon wolves with 15hp, 11 temp hp = 26 effective hp that ignore magic resistance.</p><p></p><p>Wolves are CR 1/4 so at level 6 you can summon 8 of them.</p><p></p><p>8 wolves attacking a target will do as much or more DPR than a Battlemaster SS CE with precision attack all the way up to level 11. Of course at level 9 you can upcast your conjure animals to a 5th level slots and summon 16 wolves.</p><p></p><p>One of the coolest things about this Druid is that he doesn't rely on ASI's - which leaves alot of room open for feats (although Con is nice).</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8077799, member: 6795602"] First let's look at the important features. Spirit Totem (once per short rest) - Large temp hp boost for the party and your summons! Mighty Summoner - Allows summons natural weapons to ignore magic resistance. Also grants a bit of extra hp to summons. Putting this together, you can summon wolves with 15hp, 11 temp hp = 26 effective hp that ignore magic resistance. Wolves are CR 1/4 so at level 6 you can summon 8 of them. 8 wolves attacking a target will do as much or more DPR than a Battlemaster SS CE with precision attack all the way up to level 11. Of course at level 9 you can upcast your conjure animals to a 5th level slots and summon 16 wolves. One of the coolest things about this Druid is that he doesn't rely on ASI's - which leaves alot of room open for feats (although Con is nice). [/QUOTE]
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