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Optimizing a Con-based Warlock
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<blockquote data-quote="Xia Lin" data-source="post: 5686347" data-attributes="member: 6682685"><p>Shadow Initiate [Multiclass Assassin]</p><p>Prerequisite: Dex 13</p><p>Benefit: You gain training in the Stealth skill. </p><p>Twice per encounter, you can use the assassin’s shroud</p><p>power. In addition, you can wield assassin implements.</p><p> </p><p>Assasin's Shroud</p><p>Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter.</p><p>Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, as a free action deal 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls.</p><p> </p><p>Ulban’s Flare</p><p>Prerequisite: Warlock, star pact</p><p>Benefit: When you hit a creature with dire radiance and you have concealment or total concealment from that target, the target takes 2 extra damage and a –2 penalty to attack rolls until the end of your next turn. The extra damage increases to 4 at 11th level and to 6 at 21st level.</p><p> </p><p>Hope the above helps to clarify.</p><p> </p><p>Ok, I have a dagger and mace in my list of equipment, just in case.</p><p>Was thinking of having two magic rods eventually, a rod of corruption and a quickcurse rod. Could either of these be used as a weapon or just an implement?</p></blockquote><p></p>
[QUOTE="Xia Lin, post: 5686347, member: 6682685"] Shadow Initiate [Multiclass Assassin] Prerequisite: Dex 13 Benefit: You gain training in the Stealth skill. Twice per encounter, you can use the assassin’s shroud power. In addition, you can wield assassin implements. Assasin's Shroud Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter. Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, as a free action deal 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls. Ulban’s Flare Prerequisite: Warlock, star pact Benefit: When you hit a creature with dire radiance and you have concealment or total concealment from that target, the target takes 2 extra damage and a –2 penalty to attack rolls until the end of your next turn. The extra damage increases to 4 at 11th level and to 6 at 21st level. Hope the above helps to clarify. Ok, I have a dagger and mace in my list of equipment, just in case. Was thinking of having two magic rods eventually, a rod of corruption and a quickcurse rod. Could either of these be used as a weapon or just an implement? [/QUOTE]
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