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Optimizing a Con-based Warlock
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5686441" data-attributes="member: 82106"><p>Yeah, I say 'meh' on that. Get Warrior of the Wild and slap an HQ on someone. You get at least two shots at reaping the bonus damage, and you can pick up Stealth or another useful skill if you already have that. I've found that to be more useful.</p><p> </p><p>Yeah, this is a really nasty feat. I'd actually forgotten it exists. Arguably better than the other two, though there will be a few cases where it will not come off (IE if you're immobilized etc). </p><p> </p><p>Well, lets see.... KC is basically upping your DPR by around .25 roughly, though it can be more if you can trigger more curse damage, but that's not easy to do. OTOH getting a +1 to-hit is about a 5% DPR increase, or say more like .75 or so at level 1, AND you get more hits, which means more conditions applied. I'd go for Expertise or HS. </p><p> </p><p>Eh, I think weapons are really not worth messing with unless you're going for something specific. Hex Hammer builds for instance are great, but I wouldn't burn resources on fiddling with blades unless you need to. Pact Blade is all well and good, and you can get some use out of one, but it is really mostly a backup item.</p><p></p><p>Wielding 2 rods at higher levels is certainly well worth it, and pretty standard. You can get DIS for instance, and curse spamming is always fun. Most of the really egregious ways to cheese that stuff are gone nowadays though. Still, it never hurts to have that second implement, and it need not be a rod either. OOIC or Staff of Ruin are things that warlocks can have fun with, albeit they cost you a feat. I'd note too that there are some weapons that might even be worth looking into, which can also solve any "I need a weapon to hand" and almost any weapon used as an implement has a better enchantment than pact blade. For a Genasi for instance you can pick up the ability to do fire or cold (or lightning/thunder) with the right weapon, and you don't actually need weapon proficiency with it, just implement proficiency.</p><p></p><p>EDIT: I don't think there's a viable way to use a rod as a weapon, no. Honestly I suspect there are better ways to get an effective OA, like playing with White Lotus anyway.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5686441, member: 82106"] Yeah, I say 'meh' on that. Get Warrior of the Wild and slap an HQ on someone. You get at least two shots at reaping the bonus damage, and you can pick up Stealth or another useful skill if you already have that. I've found that to be more useful. Yeah, this is a really nasty feat. I'd actually forgotten it exists. Arguably better than the other two, though there will be a few cases where it will not come off (IE if you're immobilized etc). Well, lets see.... KC is basically upping your DPR by around .25 roughly, though it can be more if you can trigger more curse damage, but that's not easy to do. OTOH getting a +1 to-hit is about a 5% DPR increase, or say more like .75 or so at level 1, AND you get more hits, which means more conditions applied. I'd go for Expertise or HS. Eh, I think weapons are really not worth messing with unless you're going for something specific. Hex Hammer builds for instance are great, but I wouldn't burn resources on fiddling with blades unless you need to. Pact Blade is all well and good, and you can get some use out of one, but it is really mostly a backup item. Wielding 2 rods at higher levels is certainly well worth it, and pretty standard. You can get DIS for instance, and curse spamming is always fun. Most of the really egregious ways to cheese that stuff are gone nowadays though. Still, it never hurts to have that second implement, and it need not be a rod either. OOIC or Staff of Ruin are things that warlocks can have fun with, albeit they cost you a feat. I'd note too that there are some weapons that might even be worth looking into, which can also solve any "I need a weapon to hand" and almost any weapon used as an implement has a better enchantment than pact blade. For a Genasi for instance you can pick up the ability to do fire or cold (or lightning/thunder) with the right weapon, and you don't actually need weapon proficiency with it, just implement proficiency. EDIT: I don't think there's a viable way to use a rod as a weapon, no. Honestly I suspect there are better ways to get an effective OA, like playing with White Lotus anyway. [/QUOTE]
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