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Character Builds & Optimization
Optimizing a Human Archer Build
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<blockquote data-quote="harpy" data-source="post: 5182864" data-attributes="member: 85243"><p>As as kind of reference point for the Halfling mounted archer build I was working on I worked out an optimized human Archer build, mainly intended for Pathfinder Society, but really applicable to any campaign.</p><p></p><p>I've got most of it worked out but there are two feat slots still open, plus if I'm off on anything then I'm all ears...</p><p></p><p>STATS (Human)</p><p></p><p>Str 20, Dex 17, Con 12, Int 7, Wis 7, Cha 7</p><p></p><p>Dex gets increased at 4th, 8th and 12th</p><p></p><p>TRAITS</p><p></p><p>Indomitable Faith (+1 Will)</p><p>Reactionary (+2 Initiative)</p><p></p><p>FEATS</p><p></p><p>Fighter 1: Weapon Focus, Point Blank Shot, Precise Shot</p><p>Fighter 2: Rapid Shot</p><p>Fighter 3: Deadly Aim</p><p>Fighter 4: Weapon Specialization</p><p>Fighter 5: (General ?)</p><p>Fighter 6: Many Shot</p><p>Fighter 7: Vital Strike</p><p>Fighter 8: Improved Critical</p><p>Fighter 9: Critical Focus</p><p>Fighter 10: (Combat ?)</p><p>Fighter 11: Sickening Critical</p><p>Fighter 12: Improved Precise Shot</p><p></p><p>At 5th level a general feat can be taken. One option is Iron Will to help plug the Will Save liability some more. Another option would be Nimble Moves so that you can 5-foot step even in difficult terrain. 5-foot steps for an archer are important as they want to be full attacking as much as possible.</p><p></p><p>The 10th level feat is a combat feat and is in an awkward position. It's just out of reach of a lot of the higher tier feats, and so it just comes down to what lower level feats might get picked up. Some options might be Power Attack, Agile Maneuvers, or Quick Draw. Quick Draw has the most synergy with the archery, while others are more of just backup options for when archery isn't really possible.</p><p></p><p>TO HIT</p><p></p><p>Fighter 1: (BAB +1, WF +1, PB +1, Dex +3) = +6 to hit</p><p>Fighter 2: (BAB +2, WF +1, PB +1, Dex +3, RS -2) = +5/+5 to hit</p><p>Fighter 3: (BAB +3, WF +1, PB +1, Dex +3, RS -2, DA -1) = +5/+5 to hit</p><p>Fighter 4: (BAB +4, WF +1, PB +1, Dex +4, RS -2, DA -2) = +6/+6 to hit</p><p>Fighter 5: (BAB +5, WF +1, PB +1, Dex +4, RS -2, DA -2, WT +1) = +9/+9 to hit</p><p>Fighter 6: (BAB +6/+1, WF +1, PB +1, Dex +4, RS -2, DA -2, WT +1) = +10[x2]/+10/+5 to hit</p><p>Fighter 7: (BAB +7/+2, WF +1, PB +1, Dex +4, RS -2, DA -2, WT +1) = +11[x2]/+11/+6 to hit</p><p>Fighter 8: (BAB +8/+3, WF +1, PB +1, Dex +4, RS -2, DA -3, WT +1) = +11[x2]/+11/+6 to hit</p><p>Fighter 9: (BAB +9/+4, WF +1, PB +1, Dex +4, RS -2, DA -3, WT +2) = +13[x2]/+13/+8 to hit</p><p>Fighter 10: (BAB +10/+5, WF +1, PB +1, Dex +4, RS -2, DA -3, WT +2) = +14[x2]/+14/+9 to hit</p><p>Fighter 11: (BAB +11/+6/+1, WF +1, PB +1, Dex +4, RS -2, DA -3, WT +2) = +15[x2]/+15/+10/+5 to hit</p><p>Fighter 12: (BAB +12/+7/+2, WF +1, PB +1, Dex +5, RS -2, DA -4, WT +2) = +17[x2]/+17/+12/+7 to hit</p><p></p><p>DAMAGE</p><p></p><p>Fighter 1: (Str +5, PB +1) = +6 damage</p><p>Fighter 2: (Str +5, PB +1) = +6 damage</p><p>Fighter 3: (Str +5, PB +1, DA +2) = +8 damage</p><p>Fighter 4: (Str +5, PB +1, DA +4, WS +2) = +12 damage </p><p>Fighter 5: (Str +5, PB +1, DA +4, WS +2, WT +1) = +13 damage </p><p>Fighter 6: (Str +5, PB +1, DA +4, WS +2, WT +1) = +13 damage </p><p>Fighter 7: (Str +5, PB +1, DA +4, WS +2, WT +1) = +13 damage </p><p>Fighter 8: (Str +5, PB +1, DA +6, WS +2, WT +1) = +15 damage </p><p>Fighter 9: (Str +5, PB +1, DA +6, WS +2, WT +2) = +16 damage </p><p>Fighter 10: (Str +5, PB +1, DA +6, WS +2, WT +2) = +16 damage </p><p>Fighter 11: (Str +5, PB +1, DA +6, WS +2, WT +2) = +16 damage </p><p>Fighter 12: (Str +5, PB +1, DA +8, WS +2, WT +2) = +18 damage </p><p></p><p>I'm watching a similar build to this in Pathfinder Society right now. A friend is playing something along these lines and he's cleaning up the place with it. He's around 6th level now and just mowing down the opposition. If a couple of people all took this build at the same time I suspect the modules would be a joke.</p><p></p><p>It should be noted that equipment isn't factored into any of this, beyond gaining as quickly as possible a +5 strength composite longbow.</p><p></p><p>Still, for the sake of the record, how else can this build get more squeezed out of it? What else can be done with it?</p></blockquote><p></p>
[QUOTE="harpy, post: 5182864, member: 85243"] As as kind of reference point for the Halfling mounted archer build I was working on I worked out an optimized human Archer build, mainly intended for Pathfinder Society, but really applicable to any campaign. I've got most of it worked out but there are two feat slots still open, plus if I'm off on anything then I'm all ears... STATS (Human) Str 20, Dex 17, Con 12, Int 7, Wis 7, Cha 7 Dex gets increased at 4th, 8th and 12th TRAITS Indomitable Faith (+1 Will) Reactionary (+2 Initiative) FEATS Fighter 1: Weapon Focus, Point Blank Shot, Precise Shot Fighter 2: Rapid Shot Fighter 3: Deadly Aim Fighter 4: Weapon Specialization Fighter 5: (General ?) Fighter 6: Many Shot Fighter 7: Vital Strike Fighter 8: Improved Critical Fighter 9: Critical Focus Fighter 10: (Combat ?) Fighter 11: Sickening Critical Fighter 12: Improved Precise Shot At 5th level a general feat can be taken. One option is Iron Will to help plug the Will Save liability some more. Another option would be Nimble Moves so that you can 5-foot step even in difficult terrain. 5-foot steps for an archer are important as they want to be full attacking as much as possible. The 10th level feat is a combat feat and is in an awkward position. It's just out of reach of a lot of the higher tier feats, and so it just comes down to what lower level feats might get picked up. Some options might be Power Attack, Agile Maneuvers, or Quick Draw. Quick Draw has the most synergy with the archery, while others are more of just backup options for when archery isn't really possible. TO HIT Fighter 1: (BAB +1, WF +1, PB +1, Dex +3) = +6 to hit Fighter 2: (BAB +2, WF +1, PB +1, Dex +3, RS -2) = +5/+5 to hit Fighter 3: (BAB +3, WF +1, PB +1, Dex +3, RS -2, DA -1) = +5/+5 to hit Fighter 4: (BAB +4, WF +1, PB +1, Dex +4, RS -2, DA -2) = +6/+6 to hit Fighter 5: (BAB +5, WF +1, PB +1, Dex +4, RS -2, DA -2, WT +1) = +9/+9 to hit Fighter 6: (BAB +6/+1, WF +1, PB +1, Dex +4, RS -2, DA -2, WT +1) = +10[x2]/+10/+5 to hit Fighter 7: (BAB +7/+2, WF +1, PB +1, Dex +4, RS -2, DA -2, WT +1) = +11[x2]/+11/+6 to hit Fighter 8: (BAB +8/+3, WF +1, PB +1, Dex +4, RS -2, DA -3, WT +1) = +11[x2]/+11/+6 to hit Fighter 9: (BAB +9/+4, WF +1, PB +1, Dex +4, RS -2, DA -3, WT +2) = +13[x2]/+13/+8 to hit Fighter 10: (BAB +10/+5, WF +1, PB +1, Dex +4, RS -2, DA -3, WT +2) = +14[x2]/+14/+9 to hit Fighter 11: (BAB +11/+6/+1, WF +1, PB +1, Dex +4, RS -2, DA -3, WT +2) = +15[x2]/+15/+10/+5 to hit Fighter 12: (BAB +12/+7/+2, WF +1, PB +1, Dex +5, RS -2, DA -4, WT +2) = +17[x2]/+17/+12/+7 to hit DAMAGE Fighter 1: (Str +5, PB +1) = +6 damage Fighter 2: (Str +5, PB +1) = +6 damage Fighter 3: (Str +5, PB +1, DA +2) = +8 damage Fighter 4: (Str +5, PB +1, DA +4, WS +2) = +12 damage Fighter 5: (Str +5, PB +1, DA +4, WS +2, WT +1) = +13 damage Fighter 6: (Str +5, PB +1, DA +4, WS +2, WT +1) = +13 damage Fighter 7: (Str +5, PB +1, DA +4, WS +2, WT +1) = +13 damage Fighter 8: (Str +5, PB +1, DA +6, WS +2, WT +1) = +15 damage Fighter 9: (Str +5, PB +1, DA +6, WS +2, WT +2) = +16 damage Fighter 10: (Str +5, PB +1, DA +6, WS +2, WT +2) = +16 damage Fighter 11: (Str +5, PB +1, DA +6, WS +2, WT +2) = +16 damage Fighter 12: (Str +5, PB +1, DA +8, WS +2, WT +2) = +18 damage I'm watching a similar build to this in Pathfinder Society right now. A friend is playing something along these lines and he's cleaning up the place with it. He's around 6th level now and just mowing down the opposition. If a couple of people all took this build at the same time I suspect the modules would be a joke. It should be noted that equipment isn't factored into any of this, beyond gaining as quickly as possible a +5 strength composite longbow. Still, for the sake of the record, how else can this build get more squeezed out of it? What else can be done with it? [/QUOTE]
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