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General Tabletop Discussion
Character Builds & Optimization
Optimizing an Int 8 wizard
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<blockquote data-quote="famousringo" data-source="post: 6864773" data-attributes="member: 6792445"><p>It's a little limiting, but should be workable. Utility spells don't need int. Buffs like Haste or Polymorph don't need int. Even some control spells, like walls, don't need int.</p><p></p><p>There are a few damage spells that don't use Int. You'll want to be sure you grab Magic Missile, Cloud of Daggers and Animate Objects. That second one is especially powerful if you have a grappler, and with that strength score, you might be able to do the job yourself. Too bad you can't concentrate on Cloud of Daggers and Enlarge at the same time...</p><p></p><p>Fire Shield (non-concentration!) plus Blur or some other defensive buff could be a nice way to punish enemies in melee.</p><p></p><p>As for school, Abjuration suffers because you won't be any good at Counterspelling, but it should still be okay. Necromancy also suffers because you'll have few attack spells to power Grim Harvest. They're both still decent picks otherwise. Divination, Conjuration, and Transmutation would all be fully effective. The first one might be your only hope to land a save spell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="famousringo, post: 6864773, member: 6792445"] It's a little limiting, but should be workable. Utility spells don't need int. Buffs like Haste or Polymorph don't need int. Even some control spells, like walls, don't need int. There are a few damage spells that don't use Int. You'll want to be sure you grab Magic Missile, Cloud of Daggers and Animate Objects. That second one is especially powerful if you have a grappler, and with that strength score, you might be able to do the job yourself. Too bad you can't concentrate on Cloud of Daggers and Enlarge at the same time... Fire Shield (non-concentration!) plus Blur or some other defensive buff could be a nice way to punish enemies in melee. As for school, Abjuration suffers because you won't be any good at Counterspelling, but it should still be okay. Necromancy also suffers because you'll have few attack spells to power Grim Harvest. They're both still decent picks otherwise. Divination, Conjuration, and Transmutation would all be fully effective. The first one might be your only hope to land a save spell. :p [/QUOTE]
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