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<blockquote data-quote="Mistwell" data-source="post: 9541331" data-attributes="member: 2525"><p>We do this with dungeons and it requires no house rules, just a tough DM: </p><p></p><p>1) don't let the players rest very often in a dungeon. Fights make noise, spells make noise, other monsters in other areas come to investigate. Monsters wander around and don't stay static in just one area, so players resting results in them being found. </p><p></p><p>2) Even if the players use spells to rest, those spells leave visible traces, or the PCs left visible traces before they cast the spell, and monsters will gather in large numbers to wait out the PCs when then exit and may even set traps for them. So sure, you can get a rest, and then will be ganked by way more monsters than you expect. </p><p></p><p>3) traps are not just for when the party is passively moving. Monsters put them there, and they lure PCs there during a fight. There is nothing worse than closing with a foe and finding yourself in a pit trap during a battle.</p><p></p><p>4) monsters use cover, and gang up on PCs. Particularly the spellcasters. They also use secret doors to their advantage, sending one group to confront the PCs while sneaking a second group behind the PCs to cut off escape and gank the squishy spellcasters hiding in back.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9541331, member: 2525"] We do this with dungeons and it requires no house rules, just a tough DM: 1) don't let the players rest very often in a dungeon. Fights make noise, spells make noise, other monsters in other areas come to investigate. Monsters wander around and don't stay static in just one area, so players resting results in them being found. 2) Even if the players use spells to rest, those spells leave visible traces, or the PCs left visible traces before they cast the spell, and monsters will gather in large numbers to wait out the PCs when then exit and may even set traps for them. So sure, you can get a rest, and then will be ganked by way more monsters than you expect. 3) traps are not just for when the party is passively moving. Monsters put them there, and they lure PCs there during a fight. There is nothing worse than closing with a foe and finding yourself in a pit trap during a battle. 4) monsters use cover, and gang up on PCs. Particularly the spellcasters. They also use secret doors to their advantage, sending one group to confront the PCs while sneaking a second group behind the PCs to cut off escape and gank the squishy spellcasters hiding in back. [/QUOTE]
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