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General Tabletop Discussion
Character Builds & Optimization
Optimizing Tempest Cleric
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<blockquote data-quote="smbakeresq" data-source="post: 7272283" data-attributes="member: 28301"><p>"You" are not the point of origin, don't read that much into the text. It doesn't literally mean you are the point or origin, your entire square is. The shape is a cube, and from the PHB:</p><p></p><p><em>C u b e</em></p><p><em>You select a cube’s point of origin, which lies anywhere on a face of the cubic effect. The cube’s size is expressed as the length of each side. A cube’s point of origin is not included in the cube’s area of effect, unless you decide otherwise.</em></p><p></p><p>So you pick one face of the cube to start the effect from, which must be one of the faces of the square you are in as range is "self." So you have 4 choices, although I would let you pick a corner on a grid to keep it simpler. So you can pick the face "behind" you, so you can get the squares next to you.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7272283, member: 28301"] "You" are not the point of origin, don't read that much into the text. It doesn't literally mean you are the point or origin, your entire square is. The shape is a cube, and from the PHB: [I]C u b e You select a cube’s point of origin, which lies anywhere on a face of the cubic effect. The cube’s size is expressed as the length of each side. A cube’s point of origin is not included in the cube’s area of effect, unless you decide otherwise.[/I] So you pick one face of the cube to start the effect from, which must be one of the faces of the square you are in as range is "self." So you have 4 choices, although I would let you pick a corner on a grid to keep it simpler. So you can pick the face "behind" you, so you can get the squares next to you. [/QUOTE]
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