Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Optimizing the bard: Inspire Courage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gaiden" data-source="post: 1345138" data-attributes="member: 103"><p>The name <u>Words</u> of Creation pretty much sum up the answer to this: words require speech. So you would not be able to use words of creation with the horn. However, I would let harmony work with the horn or with Words of Creation. The bonus from the bard inspire courage ability <strong>is</strong> a morale bonus. The adjustments to that bonus simply state that the morale bonus is something other than what it was. Effectively an unnamed bonus or penalty is being applied to the morale bonus, much like an enhancement bonus to a weapon that ultimately affects your attack bonus (just indirectly). And the stackability of these unnamed bonuses are self limiting because the harmony spell is worded as a change to the base value as opposed to a +X to the base value and the horn is limited by only being able to play 1 horn physically as are the words of creation limited to...speaking the words of creation.</p><p></p><p>So to obtain optimal effects:</p><p></p><p>Horn + harmony (for 3.5 bard): I would treat this as base inspire courage X+2 for attacks/damage and X+0 for the saves of charm/fear. I would compensate for the -2 and +4 respectively for the saves because the initial value is now +1 and not +2. So raise the X to the next higher value for harmany and then add 1 for the horn for attacks and subtract 1 for the saves.</p><p></p><p>Harmony +WoC: following a similar mechanic raise X to the next higher value (X+1) and then double just as is done for crit multipliers (as someone else suggested). Obviously the WoC are the optimal choice. They're actually quite scary with harmony - suddenly at 8th level the bard is granting a +6 morale bonus to attacks, damage, and saves vs. fear/charm.</p><p></p><p>It sure puts my cleric to shame.</p><p></p><p>BTW, I would not view harmony as doubling the IC bonus. Doing so would be the equivalent of adding 6 levels at level 1, or 12 levels at level 8 to the bard for this ability all for only a 1st level spell. WoC on the other hand explicitly states it doubles this bonus and is meant to be that powerful. Ironically, having harmony double the effect (as opposed to adding 1) would be less powerful at lower levels. It would only grant a +3 instead of +4. At IC +2 the effect is equal. However, above that the doubling of the doubling starts to get more powerful. It is up in the air which you would prefer. I would probably rule that the initial intention of harmony was to double the bonus but that was when IC was static. With it being incremental now, I would have the spell just bump it up the next increment.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 1345138, member: 103"] The name [U]Words[/U] of Creation pretty much sum up the answer to this: words require speech. So you would not be able to use words of creation with the horn. However, I would let harmony work with the horn or with Words of Creation. The bonus from the bard inspire courage ability [B]is[/B] a morale bonus. The adjustments to that bonus simply state that the morale bonus is something other than what it was. Effectively an unnamed bonus or penalty is being applied to the morale bonus, much like an enhancement bonus to a weapon that ultimately affects your attack bonus (just indirectly). And the stackability of these unnamed bonuses are self limiting because the harmony spell is worded as a change to the base value as opposed to a +X to the base value and the horn is limited by only being able to play 1 horn physically as are the words of creation limited to...speaking the words of creation. So to obtain optimal effects: Horn + harmony (for 3.5 bard): I would treat this as base inspire courage X+2 for attacks/damage and X+0 for the saves of charm/fear. I would compensate for the -2 and +4 respectively for the saves because the initial value is now +1 and not +2. So raise the X to the next higher value for harmany and then add 1 for the horn for attacks and subtract 1 for the saves. Harmony +WoC: following a similar mechanic raise X to the next higher value (X+1) and then double just as is done for crit multipliers (as someone else suggested). Obviously the WoC are the optimal choice. They're actually quite scary with harmony - suddenly at 8th level the bard is granting a +6 morale bonus to attacks, damage, and saves vs. fear/charm. It sure puts my cleric to shame. BTW, I would not view harmony as doubling the IC bonus. Doing so would be the equivalent of adding 6 levels at level 1, or 12 levels at level 8 to the bard for this ability all for only a 1st level spell. WoC on the other hand explicitly states it doubles this bonus and is meant to be that powerful. Ironically, having harmony double the effect (as opposed to adding 1) would be less powerful at lower levels. It would only grant a +3 instead of +4. At IC +2 the effect is equal. However, above that the doubling of the doubling starts to get more powerful. It is up in the air which you would prefer. I would probably rule that the initial intention of harmony was to double the bonus but that was when IC was static. With it being incremental now, I would have the spell just bump it up the next increment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Optimizing the bard: Inspire Courage
Top