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<blockquote data-quote="SteveC" data-source="post: 3075981" data-attributes="member: 9053"><p>I ran a multi-dimensional multi-genre game using D20 Modern, and I had set up reality rules for more cinematic and more gritty worlds. What I did for the most "realistic" rules was, if I remember:</p><p></p><p>Melee attacks are unchanged.</p><p></p><p>Against missile attacks, unless you have cover or are taking a movement action, you are treated as flat-footed and lose your defense bonus.</p><p></p><p>Wounds</p><p>Taking damage equal to your massive damage threshold scores a wound point. </p><p>For each multiple of your M Damage Threshold you take, you take another wound. </p><p>Wounds heal at a rate of one per day. </p><p>Take more wounds than your character level, and you are immediately disabled and placed at -1 HP. </p><p>Each wound point causes a -1 penalty to all actions.</p><p>Characters may spend an action point to ignore penalties to wounds for 1D6 minutes at a time. This is the adrenaline rule.</p><p></p><p>Massive damage saves are DC 15 + 2 per 10 points of damage over the threshold, but you may add you armor and natural armor bonus to this roll.</p><p></p><p>It worked like a charm, although the group left this world pretty fast...</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3075981, member: 9053"] I ran a multi-dimensional multi-genre game using D20 Modern, and I had set up reality rules for more cinematic and more gritty worlds. What I did for the most "realistic" rules was, if I remember: Melee attacks are unchanged. Against missile attacks, unless you have cover or are taking a movement action, you are treated as flat-footed and lose your defense bonus. Wounds Taking damage equal to your massive damage threshold scores a wound point. For each multiple of your M Damage Threshold you take, you take another wound. Wounds heal at a rate of one per day. Take more wounds than your character level, and you are immediately disabled and placed at -1 HP. Each wound point causes a -1 penalty to all actions. Characters may spend an action point to ignore penalties to wounds for 1D6 minutes at a time. This is the adrenaline rule. Massive damage saves are DC 15 + 2 per 10 points of damage over the threshold, but you may add you armor and natural armor bonus to this roll. It worked like a charm, although the group left this world pretty fast... --Steve [/QUOTE]
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