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Optional Combat Round System?
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<blockquote data-quote="chris.crouch" data-source="post: 3076567" data-attributes="member: 9218"><p>I don't have any house-rules for this, but here are a couple of suggestions:</p><p></p><p>1) Allow non-flatfooted firearms wielders to improve their initiative at the cost of a penalty to hit, probably at 1-1 ratio. So the gun guy can squeeze off a hurried shot at knife guy.</p><p></p><p>or</p><p></p><p>2) Have movement reduce initiative, at about 2 initiative per 5'. So knife guy would have his initiative lowered by 12 when he charges gun guy. A bit more bookwork, but also more general.</p><p></p><p>FWIW I've also heard what ValhallaGH reported: at 30' it's not at all certain that gun guy will win that fight. What I had heard was phrased differently, with a different emphasis - not saying the knife guy actually has the edge, but that the gun guy is not completely safe.</p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="chris.crouch, post: 3076567, member: 9218"] I don't have any house-rules for this, but here are a couple of suggestions: 1) Allow non-flatfooted firearms wielders to improve their initiative at the cost of a penalty to hit, probably at 1-1 ratio. So the gun guy can squeeze off a hurried shot at knife guy. or 2) Have movement reduce initiative, at about 2 initiative per 5'. So knife guy would have his initiative lowered by 12 when he charges gun guy. A bit more bookwork, but also more general. FWIW I've also heard what ValhallaGH reported: at 30' it's not at all certain that gun guy will win that fight. What I had heard was phrased differently, with a different emphasis - not saying the knife guy actually has the edge, but that the gun guy is not completely safe. Chris [/QUOTE]
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