Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Optional Combat Round System?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kor" data-source="post: 3076581" data-attributes="member: 26281"><p>I think I will be planning on designing a new Combat Round System -- I had actually planned on designing one for D&D anyways, so this will be a good challenge for me to make the same system workable for both D&D and Modern. I already have some pretty good ideas for how to make it work so once I have something put together I'll post it. (My goal is to better allow for projectile weapons such as mondern day guns to be a bit more "realistic" in the combat round sense, yet not completely change the system to the degree that it would require redesigning all support rules such as feats and combat modifiers.)</p><p></p><p>Currently I do use a Vitality and Wounds system, however I found that criticals were pretty much guaranteed deaths... so what I did was make the first 1x of any critical apply against wounds and the rest I applied against vitality. Also since in firefights I was finding that criticals were fairly common I then decided that only "special NPC's" were capable of delivering criticals on the PC's. (These being the primary villians / bosses / leaders in the encounters). Enemys (aside from special NPC's) had only hit points, where-as the specials had vitality and wound points.</p><p></p><p>I also found that the massive damage Threshold was too low, so I increased it to CON +10... this has worked quite decently.</p></blockquote><p></p>
[QUOTE="Kor, post: 3076581, member: 26281"] I think I will be planning on designing a new Combat Round System -- I had actually planned on designing one for D&D anyways, so this will be a good challenge for me to make the same system workable for both D&D and Modern. I already have some pretty good ideas for how to make it work so once I have something put together I'll post it. (My goal is to better allow for projectile weapons such as mondern day guns to be a bit more "realistic" in the combat round sense, yet not completely change the system to the degree that it would require redesigning all support rules such as feats and combat modifiers.) Currently I do use a Vitality and Wounds system, however I found that criticals were pretty much guaranteed deaths... so what I did was make the first 1x of any critical apply against wounds and the rest I applied against vitality. Also since in firefights I was finding that criticals were fairly common I then decided that only "special NPC's" were capable of delivering criticals on the PC's. (These being the primary villians / bosses / leaders in the encounters). Enemys (aside from special NPC's) had only hit points, where-as the specials had vitality and wound points. I also found that the massive damage Threshold was too low, so I increased it to CON +10... this has worked quite decently. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Optional Combat Round System?
Top