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General Tabletop Discussion
*Dungeons & Dragons
Optional Combat Rules from the DMG - yay or nay?
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<blockquote data-quote="Grusom" data-source="post: 6922517" data-attributes="member: 6808574"><p>In my group we started playing with Flanking rules, but decided to not use them after running through one campaign with them. </p><p>First it almost always helps the players more than the DM. Since often they outnumber what they are fighting. Second it makes spells and abilities that provide advantage be less usefull.</p><p>It also makes makes feats like GreatWeaponMaster or SharpShooter stronger since you now have a much higher chance of actually hitting your target. </p><p></p><p>Other combat options the dm just normally makes the PCs do a skill check or opposed ability check. </p><p></p><p>We also use some other house rules, like not getting hp back for a long rest, just hitdice.</p></blockquote><p></p>
[QUOTE="Grusom, post: 6922517, member: 6808574"] In my group we started playing with Flanking rules, but decided to not use them after running through one campaign with them. First it almost always helps the players more than the DM. Since often they outnumber what they are fighting. Second it makes spells and abilities that provide advantage be less usefull. It also makes makes feats like GreatWeaponMaster or SharpShooter stronger since you now have a much higher chance of actually hitting your target. Other combat options the dm just normally makes the PCs do a skill check or opposed ability check. We also use some other house rules, like not getting hp back for a long rest, just hitdice. [/QUOTE]
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Optional Combat Rules from the DMG - yay or nay?
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